===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads
Advanced engine needed  : Boom compatible
Primary purpose         : Single player
===========================================================================

Title                   : Ancient Aliens
Filename                : aaliens.zip
Release date            : May 8, 2016 (version 1)
                         December 30, 2022 (version 1.1)
                         March 16, 2023 (version 1.2)
Author                  : Paul "skillsaw" DeBruyne
Email Address           : [redacted]
Other Files By Author   : Sector 666 (666.zip)
                         Aeternum (aeternum.zip)
                         Vanguard (vanguard.zip)
                         Lunatic (lunatic.zip)
                         Hanging Gardens (hgarden.zip)
                         Valiant (valiant.zip)
                         Valiant: Vaccinated Edition (valve.zip)
                         Sawdust (sawdust.zip)

                         Contributions to various community, team, and
                         personal projects, including Back to Saturn X
                         Episodes 1 and 2, Stronghold: On the Edge of
                         Chaos, ZPack, Community Chest 4, Unholy Realms,
                         and various 32in24 sessions.

Misc. Author Info       : Makes maps for Doom

Description             : Demos recorded with the original release of Ancient Aliens are compatible with this update.
                         Version 1.1 includes updates to textures. Version 1.2 includes an update to fix a MAP24 crash
                         in Eternity caused by mistakenly rebuilding the nodes in MAP24.

                         Ancient Aliens is a megawad featuring 32 colorful,
                         action-packed maps for Boom compatible ports.

                         Go on a journey to discover the truth about the
                         enigmatic origins of human civilization...

                         I'm not saying it was aliens, but... the truth
                         is out there.



===========================================================================

Port Differences        : ZDoom-based ports and Eternity use MAPINFO for
                         episode selection and story screens.

                         Additionally, in Zdoom-based ports and Eternity,
                         ACS is used to play sound effects occasionally.
                         This is way more cool than it sounds.

===========================================================================

** Credits **

Mapping                 : skillsaw
                         AD_79
                         esselfortium
                         Joshy
                         lupinx-Kassman
                         Pinchy
                         stewboy
                         Tarnsman

Music                   : stewboy

Testing                 : AD_79
                         Altazimuth
                         dew
                         Tarnsman

Coop Testing            : Alfonzo
                         Altazimuth
                         dew
                         esselfortium
                         Pinchy
                         Seele00TextOnly

Texture Credits         : NiGHTMARE
                         Espi
                         Eriance
                         Fredrik Johansson
                         Janitor
                         DaGGeR
                         Ola Bjorling
                         Vader
                         XDelusion
                         esselfortium
                         RottKing
                         Nuxius
                         Afterglow
                         AgentSpork
                         Enjay
                         Huy Pham
                         SargeBaldy
                         Tormentor667
                         Iikka Keranen
                         Cage
                         FuzzballFox
                         40oz
                         Mechadon
                         zrrion the insect
                         Nightfall
                         Blue Shadow
                         Sock
                         Roger Ritenour
                         Spackle
                         Tarnsman
                         skillsaw
                         GothicDM Team
                         Eternal Doom Team
                         id Software
                         Ion Storm
                         Raven Software
                         Rogue Entertainment
                         Valve Software
                         lupinx-Kassman (see LKTex for details on individual resources)
                         Greenwar 2 Texture Contributors
                         Risen
Texture Credits
from prior versions     : Hacx 2.0 Team
                         Afro Samurai: Resurrection team
                         xymonau
                         Lars Petersson
                         Jim Flynn
                         Capcom
                         Tears for Fears album logo
                         William Neal
                         Gary Cowles
                         NASA Expedition 20 crew
                         Shamus Young
                         Jessica D
                         Justin Fisher
                         LucasArts


Sprite Credits          : Eriance
                         Virtue
                         Bloax
                         CeeJay
                         Tormentor667
                         skillsaw
                         3d Realms

Fonts                   : Mechadon

Status Bar Font         : AgentSpork

Palette                 : skillsaw
                         (purple range is from BTSX)

ENDOOM                  : Altazimuth

CR* Translation lumps   : xttl

Final ending text       : dew

ACS multiplayer fix     : rhinoduck

Misc Graphics, Splash
Screens, Status Bar     : skillsaw

Sound Credits           : Eriance
                         Raven Software
                         Rogue Entertainment
                         http://www.freesfx.co.uk

Map Listing             : MAP01 - "The Ancient Navajo Wolf Warp" by skillsaw
                         MAP02 - "Sanctum of the Wastes" by skillsaw
                         MAP03 - "Arachnotron Arrival" by skillsaw
                         MAP04 - "Bad Medicine Men" by skillsaw
                         MAP05 - "Last Refuge of the Anasazi" by skillsaw
                         MAP06 - "Sinkhole Showdown" by skillsaw
                         MAP07 - "Dare to Fly Where Eagles Soar" by skillsaw
                         MAP08 - "Ancient Aliens" by skillsaw
                         MAP09 - "The Nectar Flow" by Joshy
                         MAP10 - "Gift of Denial" by skillsaw
                         MAP11 - "On the Origin of Spacies" by skillsaw
                         MAP12 - "Magenta Heat" by skillsaw
                         MAP13 - "Polychromatic Terrace" by skillsaw
                         MAP14 - "Blazing Boulevard" by skillsaw
                         MAP15 - "Wormhole Junction" by skillsaw
                         MAP16 - "Leave Your Sol Behind" by skillsaw
                         MAP17 - "Daylight Under a Dark Sol" by skillsaw
                         MAP18 - "Illuminati Revealed" by skillsaw
                         MAP19 - "Crash Landing" by skillsaw
                         MAP20 - "Code" by AD_79
                         MAP21 - "Cyberbullying: Beyond Earth" by skillsaw
                         MAP22 - "Acerola-Orion" by esselfortium
                         MAP23 - "Trinary Temple" by Pinchy
                         MAP24 - "Culture Shock" by lupinx-Kassman (additional mapping by skillsaw)
                         MAP25 - "Xenoarboreum" by skillsaw
                         MAP26 - "Egyptian Metaphysics" by Tarnsman
                         MAP27 - "Kingdom of the Crystal Skulls" by skillsaw
                         MAP28 - "Floating Arena" by Joshy
                         MAP29 - "The Ones Behind It All" by skillsaw
                         MAP30 - "The End" by skillsaw
                         MAP31 - "Grey Dwarf" by stewboy
                         MAP32 - "Ossuarium Exoterre" by skillsaw

Music Listing           : MAP01 - "Flee"
                         MAP02 - "The Incessant Flow of Time"
                         MAP03 - "Depth Charge"
                         MAP04 - "Desk Lamp"
                         MAP05 - "Toejazz"
                         MAP06 - "Roof"
                         MAP07 - "Featherfall"
                         MAP08 - "Hell Jungle"
                         MAP09 - "The Demon's Serenade"
                         MAP10 - "Vase"
                         MAP11 - "Space Train"
                         MAP12 - "Web of Steel"
                         MAP13 - "Gold Rush"
                         MAP14 - "Moonwalk"
                         MAP15 - "Hypercube"
                         MAP16 - "Space Jiggle"
                         MAP17 - "Other Side of the Moon"
                         MAP18 - "Trapeze"
                         MAP19 - "Long Night"
                         MAP20 - "20 GOTO 10"
                         MAP21 - "Basement"
                         MAP22 - "The Last Dance"
                         MAP23 - "The Greater Good"
                         MAP24 - "Imaginarium"
                         MAP25 - "Alien Forest"
                         MAP26 - "Tales of Old"
                         MAP27 - "Garden of Lost Souls"
                         MAP28 - "Gigabridge"
                         MAP29 - "Colliding Nebulae"
                         MAP30 - "Yuletide"
                         MAP31 - "Tribal Dance"
                         MAP32 - "Birdsong"
                         Intermission - "Concentration"
                         Title - "Welcome to Egypt"
                         Text screen - "Martian Blues"

                         The full Ancient Aliens OST is available on
                         Stewboy's bandcamp:

                         https://stuartrynn.bandcamp.com/album/doom-ancient-aliens-ost

Additional Credits and Special Thanks
from lupinx-Kassman     : Thanks to Skillsaw for helping finish the map when the deadline was looming.
                         He designed the areas starting from the red key door which includes the windy bridge and islands connected to it,
                         the vile fight arena in the "lower" section of the level,
                         the set of ring teleports in the lower section that lead to the exit, and the exit staircase
                         arena with the revenants that leads to the final arena along with the surrounding UFOs.
                         He also retextured various areas, made gameplay additions and fixes, and
                         added extra detail throughout the map. And though I added the saucer intro, the saucer design is based on his
                         numerous saucers throughout the megawad. Thanks to Jim Flynn, Bob Reganess, and Roger Ritenour who were major influences
                         for me at the time. The first mega armor platform after ascending the rope is a rough reference to the megasphere lift
                         in Jim Flynn's "Trapped on Titan" map. The "Aboo Ocean" name in MAP24's intro blurb is a reference
                         to aboocean.wad (the filename for Bob Reganess's "Shoreleave" episode). The wooden ladders used throughout MAP24 are like
                         the wooden ladder used in Roger Ritenour's EarthZD. Thanks to the bands
                         Emerson, Lake & Palmer, and Tears for Fears whom I listened to while
                         working on the map. Their album iconagraphy could originally be found as the Tarkus tank
                         in the plasma rifle secret in MAP24, and the Tears for Fears sun symbol used in intro screen and
                         as part of the "Gateway of Knowledge" at the end of the map in prior versions of the map. The sector-based shadow
                         is still in the shape of the Tears for Fears logo. Didn't want to risk disrupting speedruns by altering the shadow
                         to match the new sun emblem, so now its permanent memory of what once was. The plasma gun secret's TV is the TV
                         from Spackle's YakWorld. The bed was originally going to be a reference to a bed from Dino T. Manzella's Townhouses map,
                         though it ended up becoming a reference to my dumb real-life avocado colored bed at the time.
                         The small ceiling hand sector near the intro of MAP24 is based on a low-scale image of 3d_molier's cartoon hand 3d model.
                         The visual trick of the moving prisoner was inspired by a similar trick used in Hugo Elias's McFearsm.wad.
                         Thanks to Sega's Sonic the Hedgehog 3 for "Sky Santuary Zone"
                         Epic's Unreal Gold, and iD's Quake 3 which were large inspirations for the theme of MAP24. All resources in this wad prefixed
                         with "KS_" are described individually in detail in OldResourceCredits.txt of LKTex.

===========================================================================

* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO, PLAYPAL, etc.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Texture wad based on 32in24-14 resource
Build Time              : 15 months
Editor(s) used          : Doom Builder 2 , GZDoom Builder, Slade, WhackEd,
                         GIMP, Notepad++
Known Bugs              : None
May Not Run With...     : Gameplay mods that change the palette or don't
                         use .png graphics.

                         If you encounter garbled texture graphics while
                         using a mod try changing the load order.

* Disclaimer *

NOTE: GOTHICTX.txt requests that the below disclaimer not be modified, but cdrom.com isn't around anymore.
       Replace the links in the disclaimer with the following respectively:
       https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothicdm
       https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothic2

       * DISCLAIMER *
       This PWAD contains select texture(s) and flat(s) that can originally be found
       in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
       flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
       ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
       contains thirty-two professional quality levels and music.
       http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
       http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file. Use aa-tex as a resource
instead.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors