===========================================================================
Archive Maintainer : Please place in levels/doom2/ports/megawads
Advanced engine needed : Boom compatible
Primary purpose : Single player
===========================================================================
Title : Ancient Aliens
Filename : aaliens.zip
Release date : May 8, 2016 (version 1)
December 30, 2022 (version 1.1)
March 16, 2023 (version 1.2)
Author : Paul "skillsaw" DeBruyne
Email Address : [redacted]
Other Files By Author : Sector 666 (666.zip)
Aeternum (aeternum.zip)
Vanguard (vanguard.zip)
Lunatic (lunatic.zip)
Hanging Gardens (hgarden.zip)
Valiant (valiant.zip)
Valiant: Vaccinated Edition (valve.zip)
Sawdust (sawdust.zip)
Contributions to various community, team, and
personal projects, including Back to Saturn X
Episodes 1 and 2, Stronghold: On the Edge of
Chaos, ZPack, Community Chest 4, Unholy Realms,
and various 32in24 sessions.
Misc. Author Info : Makes maps for Doom
Description : Demos recorded with the original release of Ancient Aliens are compatible with this update.
Version 1.1 includes updates to textures. Version 1.2 includes an update to fix a MAP24 crash
in Eternity caused by mistakenly rebuilding the nodes in MAP24.
Ancient Aliens is a megawad featuring 32 colorful,
action-packed maps for Boom compatible ports.
Go on a journey to discover the truth about the
enigmatic origins of human civilization...
I'm not saying it was aliens, but... the truth
is out there.
===========================================================================
Port Differences : ZDoom-based ports and Eternity use MAPINFO for
episode selection and story screens.
Additionally, in Zdoom-based ports and Eternity,
ACS is used to play sound effects occasionally.
This is way more cool than it sounds.
===========================================================================
** Credits **
Mapping : skillsaw
AD_79
esselfortium
Joshy
lupinx-Kassman
Pinchy
stewboy
Tarnsman
Music : stewboy
Testing : AD_79
Altazimuth
dew
Tarnsman
Coop Testing : Alfonzo
Altazimuth
dew
esselfortium
Pinchy
Seele00TextOnly
Texture Credits : NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
Enjay
Huy Pham
SargeBaldy
Tormentor667
Iikka Keranen
Cage
FuzzballFox
40oz
Mechadon
zrrion the insect
Nightfall
Blue Shadow
Sock
Roger Ritenour
Spackle
Tarnsman
skillsaw
GothicDM Team
Eternal Doom Team
id Software
Ion Storm
Raven Software
Rogue Entertainment
Valve Software
lupinx-Kassman (see LKTex for details on individual resources)
Greenwar 2 Texture Contributors
Risen
Texture Credits
from prior versions : Hacx 2.0 Team
Afro Samurai: Resurrection team
xymonau
Lars Petersson
Jim Flynn
Capcom
Tears for Fears album logo
William Neal
Gary Cowles
NASA Expedition 20 crew
Shamus Young
Jessica D
Justin Fisher
LucasArts
Sprite Credits : Eriance
Virtue
Bloax
CeeJay
Tormentor667
skillsaw
3d Realms
Fonts : Mechadon
Status Bar Font : AgentSpork
Palette : skillsaw
(purple range is from BTSX)
ENDOOM : Altazimuth
CR* Translation lumps : xttl
Final ending text : dew
ACS multiplayer fix : rhinoduck
Misc Graphics, Splash
Screens, Status Bar : skillsaw
Sound Credits : Eriance
Raven Software
Rogue Entertainment
http://www.freesfx.co.uk
Map Listing : MAP01 - "The Ancient Navajo Wolf Warp" by skillsaw
MAP02 - "Sanctum of the Wastes" by skillsaw
MAP03 - "Arachnotron Arrival" by skillsaw
MAP04 - "Bad Medicine Men" by skillsaw
MAP05 - "Last Refuge of the Anasazi" by skillsaw
MAP06 - "Sinkhole Showdown" by skillsaw
MAP07 - "Dare to Fly Where Eagles Soar" by skillsaw
MAP08 - "Ancient Aliens" by skillsaw
MAP09 - "The Nectar Flow" by Joshy
MAP10 - "Gift of Denial" by skillsaw
MAP11 - "On the Origin of Spacies" by skillsaw
MAP12 - "Magenta Heat" by skillsaw
MAP13 - "Polychromatic Terrace" by skillsaw
MAP14 - "Blazing Boulevard" by skillsaw
MAP15 - "Wormhole Junction" by skillsaw
MAP16 - "Leave Your Sol Behind" by skillsaw
MAP17 - "Daylight Under a Dark Sol" by skillsaw
MAP18 - "Illuminati Revealed" by skillsaw
MAP19 - "Crash Landing" by skillsaw
MAP20 - "Code" by AD_79
MAP21 - "Cyberbullying: Beyond Earth" by skillsaw
MAP22 - "Acerola-Orion" by esselfortium
MAP23 - "Trinary Temple" by Pinchy
MAP24 - "Culture Shock" by lupinx-Kassman (additional mapping by skillsaw)
MAP25 - "Xenoarboreum" by skillsaw
MAP26 - "Egyptian Metaphysics" by Tarnsman
MAP27 - "Kingdom of the Crystal Skulls" by skillsaw
MAP28 - "Floating Arena" by Joshy
MAP29 - "The Ones Behind It All" by skillsaw
MAP30 - "The End" by skillsaw
MAP31 - "Grey Dwarf" by stewboy
MAP32 - "Ossuarium Exoterre" by skillsaw
Music Listing : MAP01 - "Flee"
MAP02 - "The Incessant Flow of Time"
MAP03 - "Depth Charge"
MAP04 - "Desk Lamp"
MAP05 - "Toejazz"
MAP06 - "Roof"
MAP07 - "Featherfall"
MAP08 - "Hell Jungle"
MAP09 - "The Demon's Serenade"
MAP10 - "Vase"
MAP11 - "Space Train"
MAP12 - "Web of Steel"
MAP13 - "Gold Rush"
MAP14 - "Moonwalk"
MAP15 - "Hypercube"
MAP16 - "Space Jiggle"
MAP17 - "Other Side of the Moon"
MAP18 - "Trapeze"
MAP19 - "Long Night"
MAP20 - "20 GOTO 10"
MAP21 - "Basement"
MAP22 - "The Last Dance"
MAP23 - "The Greater Good"
MAP24 - "Imaginarium"
MAP25 - "Alien Forest"
MAP26 - "Tales of Old"
MAP27 - "Garden of Lost Souls"
MAP28 - "Gigabridge"
MAP29 - "Colliding Nebulae"
MAP30 - "Yuletide"
MAP31 - "Tribal Dance"
MAP32 - "Birdsong"
Intermission - "Concentration"
Title - "Welcome to Egypt"
Text screen - "Martian Blues"
The full Ancient Aliens OST is available on
Stewboy's bandcamp:
https://stuartrynn.bandcamp.com/album/doom-ancient-aliens-ost
Additional Credits and Special Thanks
from lupinx-Kassman : Thanks to Skillsaw for helping finish the map when the deadline was looming.
He designed the areas starting from the red key door which includes the windy bridge and islands connected to it,
the vile fight arena in the "lower" section of the level,
the set of ring teleports in the lower section that lead to the exit, and the exit staircase
arena with the revenants that leads to the final arena along with the surrounding UFOs.
He also retextured various areas, made gameplay additions and fixes, and
added extra detail throughout the map. And though I added the saucer intro, the saucer design is based on his
numerous saucers throughout the megawad. Thanks to Jim Flynn, Bob Reganess, and Roger Ritenour who were major influences
for me at the time. The first mega armor platform after ascending the rope is a rough reference to the megasphere lift
in Jim Flynn's "Trapped on Titan" map. The "Aboo Ocean" name in MAP24's intro blurb is a reference
to aboocean.wad (the filename for Bob Reganess's "Shoreleave" episode). The wooden ladders used throughout MAP24 are like
the wooden ladder used in Roger Ritenour's EarthZD. Thanks to the bands
Emerson, Lake & Palmer, and Tears for Fears whom I listened to while
working on the map. Their album iconagraphy could originally be found as the Tarkus tank
in the plasma rifle secret in MAP24, and the Tears for Fears sun symbol used in intro screen and
as part of the "Gateway of Knowledge" at the end of the map in prior versions of the map. The sector-based shadow
is still in the shape of the Tears for Fears logo. Didn't want to risk disrupting speedruns by altering the shadow
to match the new sun emblem, so now its permanent memory of what once was. The plasma gun secret's TV is the TV
from Spackle's YakWorld. The bed was originally going to be a reference to a bed from Dino T. Manzella's Townhouses map,
though it ended up becoming a reference to my dumb real-life avocado colored bed at the time.
The small ceiling hand sector near the intro of MAP24 is based on a low-scale image of 3d_molier's cartoon hand 3d model.
The visual trick of the moving prisoner was inspired by a similar trick used in Hugo Elias's McFearsm.wad.
Thanks to Sega's Sonic the Hedgehog 3 for "Sky Santuary Zone"
Epic's Unreal Gold, and iD's Quake 3 which were large inspirations for the theme of MAP24. All resources in this wad prefixed
with "KS_" are described individually in detail in OldResourceCredits.txt of LKTex.
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : MAPINFO, PLAYPAL, etc.
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Texture wad based on 32in24-14 resource
Build Time : 15 months
Editor(s) used : Doom Builder 2 , GZDoom Builder, Slade, WhackEd,
GIMP, Notepad++
Known Bugs : None
May Not Run With... : Gameplay mods that change the palette or don't
use .png graphics.
If you encounter garbled texture graphics while
using a mod try changing the load order.
* Disclaimer *
NOTE: GOTHICTX.txt requests that the below disclaimer not be modified, but cdrom.com isn't around anymore.
Replace the links in the disclaimer with the following respectively:
https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothicdm
https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/gothic2
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file. Use aa-tex as a resource
instead.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors