===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : 60 Minute Marathon 2
Filename                : 60mm2.wad
Release date            : Aug 24, 2024
Author                  : NiGHTS108, Synami, Phoenyx, OverflowingMocha,
                         Tonytheparrot, Monsieur E, Scionox, Fumingbow639067
Email Address           : [redacted]
Other Files By Author   : Various

Description             : "WAD of the year is here and absolutely nobody is
                         ready for it."
                         - Maribo, on May 1st 2023 in the replies of the
                         Goodwad, I mean 60 Minute Marathon release thread.

                         Oh yes my friends. It is happening again. 60 Minute
                         Marathon 2 is a 74-map MBF21-compatible gigawad
                         made (mostly) in a single hour, just like last
                         time, but with more than twice the friends,
                         including me, Synami, and new friends Phoenyx and
                         OverflowingMocha, twice the "production quality" as
                         last time, and even a completely bespoke soundtrack
                         made by Phoenyx! Much like the first 60 Minute
                         Marathon, this was mostly a fairly simple yet
                         somewhat extreme mapping exercise, this time with
                         four mappers all making 16 maps over an hour and
                         deciding to jam them all together at the end
                         alternating between each mapper, with maps only
                         being edited after the designated hour to actually
                         make them possible. Let the slopping begin!

Additional Credits to   : Maps by NiGHTS108, Synami, Phoenyx and
                         OverflowingMocha alternating, guest maps by
                         Tonytheparrot, Monsieur E, Scionox and
                         Fumingbow639067, textures from CC4-Tex, music in
                         MAP01 through 64 by Phoenyx, graphics by
                         OverflowingMocha, palette and colormap by
                         Fumingbow639067
                         Non-Phoenyx music credits:
                         MAP65: "Armored Armadillo" by Setsuo Yamamoto from
                         Mega Man X
                         MAP66: "Astral Dreadnought" by Jimmy Paddock
                         MAP67: "1-Up" by Tatsuyuki Maeda from Sonic
                         Advance
                         MAP68: "Native" by Seppo Hurme from Gubble
                         MAP69: "Hell's Furnace" by Tristan Clark
                         MAP70: "Kar2explor.mid" by Eric Brosius and Terri
                         Brosius from Terra Nova: Strike Force Centauri
                         MAP71: "A Fool's Paradise" by Symphony X
                         MAP72: "Waiting For Romero To Play" by Bobby Prince
                         from Doom II
                         MAP73: "Retribution Dawns" by Aubrey Hodges from
                         Doom (PSX)
                         MAP74: "Internal Logic" by Fumingbow639067
                         (bespoke)
===========================================================================
* What is included *

New levels              : 74
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : UMAPINFO lump
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 74
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : *Mostly* an hour for composing by Phoenyx and an
                         hour for mapping, roughly 3 or 4 hours for
                         compilation and release
Editor(s) used          : Ultimate Doom Builder, Slade
Known Bugs              : Much like last time, maps might have many bugs, but
                         the only thing that was edited after the hour was
                         making maps possible.
May Not Run With        : Source ports that don't support MBF21
Tested With             : DSDA-Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors