===========================================================================
Advanced engine needed : MBF21
Primary purpose : Single play
===========================================================================
Title : 60 Minute Marathon 2
Filename : 60mm2.wad
Release date : Aug 24, 2024
Author : NiGHTS108, Synami, Phoenyx, OverflowingMocha,
Tonytheparrot, Monsieur E, Scionox, Fumingbow639067
Email Address : [redacted]
Other Files By Author : Various
Description : "WAD of the year is here and absolutely nobody is
ready for it."
- Maribo, on May 1st 2023 in the replies of the
Goodwad, I mean 60 Minute Marathon release thread.
Oh yes my friends. It is happening again. 60 Minute
Marathon 2 is a 74-map MBF21-compatible gigawad
made (mostly) in a single hour, just like last
time, but with more than twice the friends,
including me, Synami, and new friends Phoenyx and
OverflowingMocha, twice the "production quality" as
last time, and even a completely bespoke soundtrack
made by Phoenyx! Much like the first 60 Minute
Marathon, this was mostly a fairly simple yet
somewhat extreme mapping exercise, this time with
four mappers all making 16 maps over an hour and
deciding to jam them all together at the end
alternating between each mapper, with maps only
being edited after the designated hour to actually
make them possible. Let the slopping begin!
Additional Credits to : Maps by NiGHTS108, Synami, Phoenyx and
OverflowingMocha alternating, guest maps by
Tonytheparrot, Monsieur E, Scionox and
Fumingbow639067, textures from CC4-Tex, music in
MAP01 through 64 by Phoenyx, graphics by
OverflowingMocha, palette and colormap by
Fumingbow639067
Non-Phoenyx music credits:
MAP65: "Armored Armadillo" by Setsuo Yamamoto from
Mega Man X
MAP66: "Astral Dreadnought" by Jimmy Paddock
MAP67: "1-Up" by Tatsuyuki Maeda from Sonic
Advance
MAP68: "Native" by Seppo Hurme from Gubble
MAP69: "Hell's Furnace" by Tristan Clark
MAP70: "Kar2explor.mid" by Eric Brosius and Terri
Brosius from Terra Nova: Strike Force Centauri
MAP71: "A Fool's Paradise" by Symphony X
MAP72: "Waiting For Romero To Play" by Bobby Prince
from Doom II
MAP73: "Retribution Dawns" by Aubrey Hodges from
Doom (PSX)
MAP74: "Internal Logic" by Fumingbow639067
(bespoke)
===========================================================================
* What is included *
New levels : 74
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : UMAPINFO lump
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01 - 74
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : *Mostly* an hour for composing by Phoenyx and an
hour for mapping, roughly 3 or 4 hours for
compilation and release
Editor(s) used : Ultimate Doom Builder, Slade
Known Bugs : Much like last time, maps might have many bugs, but
the only thing that was edited after the hour was
making maps possible.
May Not Run With : Source ports that don't support MBF21
Tested With : DSDA-Doom
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors