===========================================================================
Advanced engine needed  : MBF21 + UMAPINFO
Primary purpose         : Single play
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Title                   : Thirty Monsters Challenge 2: Thirty Aliens
Filename                : 30MC2.wad
Release date            : August 10, 2024
Author                  : Dac (and a motley crew of mappers)
Email Address           : [redacted]
Other Files By Author   : Be sure to check out the original Thirty Monsters
                         Challenge (30mc.wad) on idgames.
Misc. Author Info       : Created, ran, compiled, and edited by Dac (creator of the
                         original 30mc). Reordered, fixed, and finalized by Death
                         Bear (Co-Lead of Pineapple Under the Sea).

Description             : As always, it's quite simple: make a map with
                         thirty monsters in it - no more, no less. This time
                         though, we used a modified Ancient Aliens texture
                         pack with some additional MBF21 Dehacked stuff. Maps
                         are balanced for pistol start; loosely ordered by
                         difficulty into 3 episodes. Episodes do not clear
                         inventory.

                         NightFright's widescreen HUD for Ancient Aliens
                         has provided alongside the wad.

                         Weapon Changes:
                         FIST : Punch damage is now a bit more consistent.
                         CHAINSAW : Is now affected by berserk! Not as much
                         as the punch is, but hopefully enough to mow down
                         demons with more ease.
                         PISTOL : Deals slightly more damage, does not lose
                         accuracy, and does nor consume any kind of ammo.
                         Should be useful as is, and for allowing far away
                         switches to be hit at all times.
                         SHOTGUN : Now reloads slightly faster.
                         SUPER SHOTGUN : Also reloads slightly faster.
                         SUPER CHAINGUN : Is basically the Valiant chaingun.
                         Keep in mind this is the only weapon that uses
                         bullets.
                         ALIEN RIFLE : Replaces the Plasma Rifle. Slower
                         fire rate, but fires three slightly homing bolts at
                         once.
                         BFG9000 : Blue.

                         Enemy Changes:
                         FORMER HUMAN : A little bit tougher, and now fires
                         continuously. If you've played Struggle, it's kind
                         of like that.
                         FORMER SERGEANT: Now drops shells instead of a
                         shotgun.
                         CHAINGUNNER: Now drops a clip instead of a
                         chaingun.
                         LOST SOUL: Has a smaller attack delay, and is
                         slightly weaker.
                         CYBERDEMON: Is now a LOT weaker, will die to one
                         good BFG blast.
                         PLASMA ALIEN: As seen in Ancient Aliens, replaces
                         the Wolfenstein SS.
                         ALIEN GUARDIAN: As seen in Ancient Aliens, replaces
                         the Keen.
                         UNDYING: New monster. Similar to the former human,
                         but comes back to life if normally killed. They can
                         stay down by gibbing them, or if their soul gets
                         distracted and resurrect another demon instead!
                         FLAMETHROWER ZOMBIE : New monster. Fires two
                         mancubus fireballs. Should be deadly at close
                         range, and very annoying at longer ranges too.
                         Should die to one good rocket hit, or a good super
                         shotgun hit if you feel brave.
                         ARCH-DIABOLIC: New monster. Similar to an
                         arch-vile, but lays flames at your feet that
                         explodes after a short delay.
                         ---

===========================================================================
** Credits **

Map and Track List:

MAP01: Outpost Chroma by Jazzmaster
"Skyscraper" by Stuart Rynn

MAP02: 30 Reasons to Die by Razza
"MIDI Track 4" by Proxy-MIDI

MAP03: Neon Shuffle by Death Bear
"Neon-Step" by Psyrus

MAP04: We live in black and white by DynamiteKaitorn
"Cerebrawl" from Plants VS Zombies

MAP05: Cyan Softcore by Origamyde
"Dragonfly" by James "Jimmy" Paddock

MAP06: They Are Watching by Aaron Russell Bowtell (JaySmithen)
"The Raven's Nest" by James "Jimmy" Paddock

MAP07: Hantrepaut by Roofi
from Aboo4.wad, composed by Bob Reganess

MAP08: Venting by OceanMadman
"Midi #2" by OceanMadman

MAP09: The Texas Skillsaw Massacre by Death Bear
"Stargaze" by Psyrus

MAP10: Moonsweeper by Death Bear
"Gigabridge" by Stuart Rynn

MAP11: Cabaret at the Edge of the Universe by Moira Heart
"Hypercube" by Stuart Rynn

MAP12: Performance Review by SCF
"Zombie Goes Shopping" by Mouldy

MAP13: Murder on the Dancefloor by Shawn
"Disco Inferno" by The Trammps

MAP14: Noxious Veins by Death Bear
"Catalyst" by Psyrus

MAP15: Thermal Research Site by Worst
"Level" by Kevin Schilder (from Hexen)

MAP16: Copper Curry by gudermannian function
"Sepulchral" by HellishGodzilla (from Plutonia MIDI pack)

MAP17: Raise Cain by scientifikgenius
"Thieves" by Ministry (MIDI version)

MAP18: Teleportic Trouble Tour by Kinatuk
"The Oasis" by James "Jimmy" Paddock

MAP19: Abysmal Sanctuary by HUNdebLeonidasX
"Onyx" by Kevin Schilder (From Heretic)

MAP20: Hammer Smashed Lilac by Aaron Russell Bowtell (JaySmithen)
"Tempissed Phlux" by David "Tolwyn" Shaw

MAP21: Brimstone Vertigo by suzerduzer
"Moonsong" by Pixel

MAP22: Trials of Amun-Ra by SCF
"Mysteries of Egypt" by James "Jimmy" Paddock

MAP23: Time Warp by Bloodbath Giraffe
Time Warp by Richard O'Brien (from The Rocky Horror Show)

MAP24: UAC Spacecraft X by OverflowingMocha
"Storm Eagle's Stage" from Mega Man X (XG) by Teck

MAP25: Glowing Embers by CblBOPOTKA
"Economy of Truth" by James "Jimmy" Paddock

MAP26: Overrun by NoReason
"Violence Makes Violets" by James "Jimmy" Paddock

MAP27: Thirty Deep Blue by Kinatuk
"Chernobog's Domain" By James "Jimmy" Paddock

MAP28: SubTerranean Troubles by RastaManGames
"PipeLine" by Alfonzo

MAP29: Days of Long Ago by Scorpius
"Night Run" by Stuart Rynn

MAP30: All fish made by the government by russin
"premo" by Zan-zan-zawa-veia

MAP31: Inner Cell by suzerduzer
"Eruyt Village" from Final Fantasy XII

MAP32: Dust Bunny by NiGHTS108
MIDI version of "Fossil Roo" from Final Fantasy IX by Nobuo Uematsu

MAP33: Aliens Climbing Your Stairs! by knifeworld
"Aliens, Say Your Prayers!" by Bobby Prince, from Duke Nukem 3D

MAP34: But Not In Our Dreams by Salmon
"Punch It, Sleaze It" by Alfonzo

MAP35: Goodbye Moonmen by Ravendesk
"stage3.mid" by Ribbiks

TITLESCREEN: ?
INTERMISSION SCREEN: ?
VICTORY/ ENDGAME: "Multiverse" by Psyrus

Asset Credits:
SUPER CHAINGUN: sprites by NMN
ARACHNOTRON: sprites by Id Software; sprite edit by Amuscaria
MANCUBUS: sprites by Id Software, Raven Software; sprite edit by Amuscaria
PLASMA ALIEN*: sprites by Rogue Entertainment; sprite edit by Virtue
ALIEN GUARDIAN: sprites by Id Software; sprite edit by Amuscaria
UNDYING: sprites by Id Software; sprite edit by Ixnatiful
FLAMETHROWER ZOMBIE**: sprites by Id Software, Eriance, 3D Realms;
sprite edit by ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon, scalliano
ARCH-DIABOLIC: sprites by Id Software, Raven Software; sprite edit by Amuscaria
Widescreen HUD: NightFright, for Ancient Aliens

* Note: Don't know who did the stealth edit for these sprites.
** Note: 30mc2 does not include the projectile for this monster, so likely too many people are credited here.

Testing                 : Dac, Large Cat, Omniarch, Doomy__Doom, SCF, JaySmithen,
                         Razza, Worst, Death Bear
Special Thanks          : SCF, Worst, taviow, StephYesterday, Azure_Horror
RC1 Playtesting Thanks  : NuMetalManiak, stxvile, Maribo, eharper256, TJG1289

===========================================================================
* What is included *

New levels              : 35
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP35
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Started December 2022, Final Pre-Release
                         Compilation released August 1, 2024.
Editor(s) used          : Ultimate doom Builder, Slade 3
Known Bugs              : None known.
May Not Run With        : Ports that do not fully support MBF21.
Tested With             : DSDA 0.27+


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors