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Archive Maintainer : -
Update to : -
Advanced engine needed : GZDoom.
Primary purpose : Single-player mode.
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Title : Overlook City
Filename : overlook.wad
Release date : January 27, 2023
Author : Federico Milesi (aka MrFroz)
Email Address : [redacted]
Other Files By Author : blaze.wad
blazer1.wad
blazer2.wad
marine.wad
sunday.wad
tricky.wad
ztricky.wad
weirdotown.wad
Misc. Author Info : -
Description : This map was meant to be part of my old
Blood-inspired mod. I started developing it
during 2018, but I couldn't complete it due to
some complicated personal circumstances.
My previous map was based on the Wild West era
level of Duke Nukem: Time to Kill, so I felt like
that game was a great source of inspiration and
decided to recreate the popular city level next.
This time around, it was a little bit more
complicated to design everything since as opposed
to a western setting, Blood textures and props
weren't quite enough to render a modern city. So
I had to import a few assets from Duke Nukem 3D
and Realm667.
Feedback for early screenshots of the level
received praise for truly looking like a map
from Blood. There was also someone who told me
that the design reminded him of Batman Doom,
which I never played. I love it when people
have their own interpretations of what I do
After having a work-in-progress version of
this map rotting for about four years, I
decided to finish it for once and I think
the end result is my best map yet.
Additional Credits to : Ceeb for the Blood 1 Textures pack, plums for the
sky texture, NerdKoopa for the voxel vehicles,
Monolith for Blood, n-Space for Duke Nukem: Time
to Kill and 3D Realms for Duke Nukem 3D.
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* What is included *
New levels : One.
Sounds : Yes.
Music : Yes.
Graphics : Yes.
Dehacked/BEX Patch : No.
Demos : No.
Other : Yes (Doomguy's jump is a little bit higher).
Other files required : No.
* Play Information *
Game : DOOM 2.
Map # : MAP01.
Single Player : Designed for.
Cooperative 2-4 Player : Possible (there are Player 2 starts for each
multiplayer mode).
Deathmatch 2-4 Player : Same as above.
Other game styles : No.
Difficulty Settings : Yes.
* Construction *
Base : Made from scratch.
Build Time : Nearly a month.
Editor(s) used : Ultimate Doom Builder 3.0.
Known Bugs : None that I know of.
May Not Run With : Ports that don't render True Color sprites
or textures. Some stuff might look bad on
those.
Tested With : GZDoom 4.8.0.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *