Date Completed         : 23 January 2002
Date Updated           : 13 March 2002
Title                  : Outpost of Hell (ver. 1.1)
Filename               : outposth.wad
Other Works            : Alien Invasion (alien.wad);
                        Alien 2 - The Revenge (alien2.wad);
                        Ghosts - A new Hell on Earth (ghosts.wad);
                        Blitz (blitz.wad)
                        and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : [email protected]

Story                  : Suddenly, you are in an octagonal room.
                        "Where am I?" is your first thought. The
                        hung bodies remind you of the story: last night
                        UAC forced you to go to an Outpost of Hell
                        situated somewhere on Earth and your boss
                        had to give you narcotic. So, while you were
                        sleeping, UAC sent you to this Outpost. Are
                        you ready to kill monsters or are you still
                        sleeping?!

Notes                  :  1) You need ZDoom in order to run perfectly
                            this level. It doesn't contain any
                            feature of ZDoom (in fact, it was
                            designed for Doom 2), but if you want
                            to save your game, you must run it with ZDoom,
                            otherwise you'll get a crash!
                         2) This is my first BIG map. It is the biggest
                            one I have ever made. It will take you more
                            than one hour to play it to the end.
                         3) The map is quite dark and some areas are very
                            dark in order to look more characteristic. I
                            admit that the "Red Area" may look a bit gaudy,
                            but I made the whole of it red to mark the
                            passage from a relatively easy area to a
                            harder one.
                         4) I developed this level characterizing it
                            with many different motives and themes:
                            ruins, catacombs, the "Red Underground Area",
                            little temples, technology and
                            refuelling bases, courtyards, the sewer
                            system.
                         5) Since it was originally designed for Doom
                            and not for ZDoom, remember that JUMPING IS
                            CHEATING!
                         6) This is the 1.2 version. If an error is found,
                            I will upgrade the .wad and upload
                            the new version on Internet.
                         7) Probably I will make other maps of this
                            kind like sequels.
                         8) In this level there are also some new special
                            features: there are two rooms which are very
                            dangerous if you enter them (it's impossible
                            to survive there!) and there is even a
                            dangerous teleport: if you use it, you will
                            be in deep trouble! So be careful!
                         9) Very often, secret rooms are located next to
                            dangerous areas. So if you have problems to
                            overcome a difficulty, look for secret
                            rooms; there will be some ammo, weapons,
                            medikit or something else.
                        10) There is a simple way to defeat easily the
                            Cyberdemon. Can you find it?
                        11) Why aren't you playing yet?!
                        12) Once you played it, send me comments.

What's new (ver. 1.1)  : Added new light sources;
                        added a new room;
                        enlarged some rooms;
                        added new items and monsters.

What's new (ver. 1.2)  : Replaced few textures;
                        regulated the height of a sector;
                        modified deathmatch map.

Additional Credits to  : Id Software, for making Doom;
                        Fredrik Johansson, who made the music;
                        testers:
                         Fredrik Johansson,
                         Giuseppe Tosto,
                         Salvatore Guastella.

     ===============================================================

* Play Information *

Game                    : Doom 2
Level #                 : map01
Single Player           : Yes
Cooperative 2-3 Player  : No
Deathmatch 2-4 Player   : YES!
                         In this same .wad, there is a map only for
                         deathmatch, without monsters!
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : No. I wanted to add a new title and a new
                         status bar, but ZDoom didn't work properly.

New Music               : YES! "Art of Doom" by Fredrik Johansson.


Demos Replaced          : Only one. (I recorded it with ZDoom!)

* Construction *

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor.

Build time              : A LOVELY LOT!

Known Bugs              : None - Should you find one,
                         please send me an e-mail!

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution.

Where to Get this wad:

http://www.newdoom.com
http://www.doomcenter.com
htpp://www.doomworld.com