Date Completed         : 8 September 2002
Date Updated           : 2 February 2003 (4th update)
Title                  : Outpost of Hell 2 - The Fortress
Filename               : outpost2.wad
Other Works            : Alien.wad (Alien Invasion), Alien2.wad (Alien 2 -
                        The Revenge), Alien3.wad (Alien 3 - The last
                        challenge), Outposth.wad (Outpost of Hell),
                        Blitz.wad, Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : [email protected]

Story                  : After cleaning the first Outpost, you used the
                        teleport you found, hoping to arrive to your
                        home. But you find yourself again in another
                        Outpost of Hell, that looks like a fortress.
                        So you prepare your pistol to clear also this
                        Outpost. Are you ready?!

Description            : This level is set in a fortress, composed by two
                        parts: the first is its newest building, with
                        offices, a little hospital, a cemetery; the
                        second part is the real fortress, with a huge
                        courtyard, battlements, towers, a big library,
                        a first aid, some warehouses, a dormitory, a
                        refectory, a "church" and a "technology base"
                        or "teleport base".
                        I tried to make a multi-theme level, with a main
                        texture (GSTONE1) and other various textures (such
                        as wood, metal, tech textures, etc.). I used again
                        the SP_HOT texture in the crypts, in order to make
                        a sort of link with the first episode of this
                        series. Someone couldn't like it, but I think it
                        is a characterizing texture!
                        Note my improvements compared with my first level
                        of "Outpost of Hell" series: it is more detailed,
                        more good looking and architecturely very fine.
                        This .WAD was designed as a single map, but I had
                        to divide the level into two different maps,
                        because of WadAuthor limitations and errors.
                        It will take you more than one hour to play it to
                        the end.
                        You need ZDoom to play this level correctly!

What's new (ver. 2.0)  : Divided the level into two different maps.
                        Added a new room.
                        Added new kinds of columns and new niches.
                        Added a new trap (I don't want to tell you where
                        I placed it! HE, HE!)
                        Changed the final rooms.
                        Other architectural improvements.
What's new (ver. 2.1)  : Adjusted two misaligned textures.
What's new (ver. 3.0)  : Modified ammo and health balances.
                        Made the water of wells deep.
                        Made a secret room of the 2nd level accessible.
                        Adjusted a misaligned texture.
                        Added exit signals in both the levels.
                        Other minor enhancements.
What's new (ver. 4.0)  : Made a secret room of the 1st level accessible.
                        Other minor enhancements.
What's new (ver. 4.1)  : Adjusted a misaligned texture.
                        Made a hidden area of the 2nd level secret.

Additional Credits to  : Id Software, for making Doom.
                        Fredrik Johansson, for his support and testing.
                        Blackvoid, for his "ACS scripts tutorials" and
                        testing.
                        Paul Maurone for testing.
                        You, for downloading this .WAD. Thank you!

     ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom port required!)
Level #                 : map2
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : No

New Music               : Yes, I took it from E1M3 of "Heretic".


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Inspiration             : I took the inspiration of this level from
                         "Return to Castle Wolfenstein" (another
                         great game by Id Software), "Castle Of
                         Eternal Carrot In The Sky" (coecits.wad)
                         by Fredrik Johansson, "One Mean Castle"
                         (kbrick.wad) by Kurt Kessler and from
                         towns and monuments I visited in my last
                         journey, but especially from San Marino
                         (remember to visit it and Italy!).

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor;
                         BSP;
                         DeepSea;
                         Wad eXtendable.

Build time              : 68 hours! PHEW!!

Known Bugs              : Some HOM effects near little polygonal sectors,
                         like glasses, dishes, etc.! The map may slow
                         down in the fortress courtyard. Should you find
                         other errors please send me an e-mail!

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution.

Where to Get this wad:

http://www.doomcenter.com


P.S.: I am an Italian student. If you find an error in these files written in
     English, send me an e-mail. Thank you!
P.P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!