===========================================================================
Advanced engine needed : Vanilla (cl2)
: DSDA-Doom or other UMAPINFO port with OpenGL graphics
Primary purpose : Single play
===========================================================================
Title : Oops... All-Ghosts!
Filename : oops.WAD
Release date : 10/31/2024 (RC1)
11/07/2024 (Final)
Author : grapes
Email Address :
[email protected]
Other Files By Author : N/A
Description : Oops... All-Ghosts! is a small pack of mostly short levels, all of which
utilise the "all-ghosts" glitch in some capacity. The idea started as a
community project map which was on the wrong complevel (MAP02 in this pack).
The goal was to try and use the glitch in interesting ways and to create
maps with a completely different gameplay feel to them.
Because "ghosts" are involved and the build time was around Halloween, the maps
predominantly feature ambient/unsettling music, with some spooky map concepts
for good measure. There is a degree of mystery and puzzle-solving to most
of the maps, and exploration and trying new things is encouraged.
The pack is primarily designed for single play but has co-op available; the co-op
elements have been tested on Woof: several maps have points of no return and
if a player attempts to respawn after triggering the glitch, Woof will crash.
Deathmatch is also available on all maps, but is untested. MAP23 onwards should be
considered secret/bonus maps, and are largely tribute maps to dead friends.
DSDA-Doom 0.28.1 or higher is the intended port to play this pack, but any port
that supports UMAPINFO should suffice. The visual glitches are designed for OpenGL
graphics; software mode will produce different visual glitches and unintentional HOMs.
Ultra-Violence is the expected difficulty, but this is irrelevant in most cases.
Note: There are no intentionally aggressive visuals but some of the glitches can
occasionally result in rather noisy/flashy visuals; player discretion is advised.
Additional Credits to : All maps, menu/HUD graphics, menu music and music edits by grapes
Custom PLAYPAL and enemy/weapon textures by Fumingbow639067
Inverted SNDCURVE by akolai
Additional textures from OTEX by Ola Bjorling
Special thanks to everyone who's helped me out with my various editing questions on Discord!
===========================================================================
* What is included *
New levels : 11
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : UMAPINFO
Other files required : None
* Play Information *
Game : DOOM 2
Map # : MAP01-08 + 23/77/93
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : Sporadically over two months
Editor(s) used : UDB, Slade, WhackEd4, Photoshop, OpenMPT, Sekaiju, Audacity
Known Bugs : Game crashes in Woof if any player attempts to respawn after
triggering all-ghosts; SNDCURVE does not work in Woof;
secret ending not accessible in Woof
May Not Run With : Anything not UMAPINFO compatible
Tested With : DSDA-Doom 0.28.1, Woof 14.5.0
* Map list *
MAP01 : It Screams Back
Music : Kileak: The Blood - Level 5 by Kimitaka Matsumae
MAP02 : Revenant Methpipe
Music : Darklight by Tom Jermine [intro loop edit]
MAP03 : Sludgewalker
Music : Resident Evil - Vacant Flat by Koichi Hiroki
MAP04 : She Was a Visitor
Music : She Was a Visitor by Robert Ashley [cover by grapes]
MAP05 : Insidious in the Cumulonimbus
Music : The Unanswered Question by Charles Ives
MAP06 : Voidpuncher
Music : Persona 2: Eternal Punishment - Seven Sisters High School by Atsushi Kitajoh
MAP07 : Hold This Earth in Hands of Sulphur
Music : Medievil - The Crystal Caves by Andrew Barnabas & Paul Arnold
MAP08 : So Come On Shame Sing Your Name
Music : Daffy Duck in Hollywood - Options Theme by Matt Furniss
MAP23 : Its Bones Are Soft
Music : Its Bones Are Soft by Bull of Heaven
MAP77 : Nailgunning Our Hearts Together
Music : Rhubarb by Aphex Twin
MAP93 : If I Don't Go 2 Hell When I Die I Might Go 2 Heaven
Music : Ghost in the Shell - M08 Floating Museum by Kenji Kawai
Additional Music Credits:
Title/Text : OOPS00 by grapes
Intermission : Quackshot - Transylvania by Shigenori Kamiya
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Doomworld:
https://www.doomworld.com/forum/topic/149216/