===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single play
===========================================================================
Title                   : Oblitera
Filename                : Oblitera.wad
Release date            : December 15, 2024
Author                  : John Carrell (J-Force)
Email Address           : [redacted]

Description             : A Boom-compatible 6 map mini wad for Doom 2.
                         Doomguy must infiltrate a UAC warp facility hidden
                         deep in the mountains. The warp terminals have been
                         left open allowing hellspawn to invade. You must go
                         through each warp terminal and find the source of
                         the invasion.

Additional Credits to   : Maple_Leaf_Fall (Raincell) for play testing.

                         Midis:
                         (Title) "Psychos" by Jimmy
                         (Intermission) "Bamboozled" by CrunchyNut44
                         (MAP01 midi) "The Deepest Secrets" by Contiuum.mid
                         (MAP02 midi) "Regrets" by Varis Alpha
                         (MAP03 midi) "No-Clip to the end" by Lola
                         "BlueWarrior" Harvey
                         (MAP04 midi) "TaraNTulas" by Bucket
                         (MAP05 midi) "Pluvious" by Bucket
                         (MAP06 midi) "Grandfather Clocktower" by Varis
                         Alpha
                         (MAP07 midi) "A Foggy Night" by Stewboy

                         (Mars Skyboxes Maps 3 and 4) by Mechadon's Box 'o
                         skies.
===========================================================================
* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 11/28/2024 - 12/15/2024 (2 weeks)
Editor(s) used          : Ultimate Doom builder, Slade 3
Known Bugs              : None as far as I know. I went through several times
                         to correct linedef action 271 due to improper sky
                         transfer issues. Hopefully they're all fixed...
May Not Run With        : anything non boom-compatible
Tested With             : GZDOOM 4.8.2, PRBOOM+ 2.5.1.4.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors