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Advanced engine needed : ZDoom (GZDoom, LZDoom)
Primary purpose : Single+Coop play
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Title : A Night On The Sauce
Filename : notsauce.wad
Release date : March 2021
Author : PurityControl
Email Address : [redacted]
Other Files By Author : None (yet)
Misc. Author Info : Doomer, developer and general nerd from the UK
Description : One new single-player map for ZDoom source ports (UDMF
format). The end product of my first 2 years learning
how to map for Doom. Design goals were straightforward
but interesting progression, action-packed combat
emphasising the different roles of each monster and
weapon, and exploring the different types of play Doom
can offer.
Gameplay was the primary design focus, but efforts
were also made to create a coherent setting.
You start out poorly armed, and must manage your
resources carefully, especially in the early stages.
Action soon ramps up and culminates in a final boss
encounter. Secrets are varied in type and difficulty.
No jumping or crouching (enforced).
Freelook is strongly recommended.
Recommended port is GZDoom latest.
Recommended sector light mode is "Doom".
Please report any bugs in the Doomworld thread.
** Credits **
Mapping : PurityControl
Music : James Paddock (Jimmy)
Testing (alpha) : Hexaflex
Edd McGurran
Tony Walsh
Testing (beta) : Silhou3tte
thelazyqdude
SP_FACE1
ElPadrecitoCholo
LVENdead
PeceMan
Texture Credits : Ola Bjorling (ukiro)
id Software
Sound Credits : mistersherlock @ freesound.org
IanStarGem @ freesound.org
Adam Wayne Gistarb @ freesound.org
Tobiasz 'unfa' Karo? @ freesound.org
Smice_6 @ freesound.org
Rolle Andersson @ freesound.org
Sclolex @ freesound
Map Listing : MAP01 - "A Night On The Sauce" by PurityControl
Music Listing : "Entrenched" by James Paddock, commissioned by Liberation 25/5/19
"Rusty Nails" by James Paddock, from Speed of Doom
"Seasons of Insanity" by James Paddock, from Plutonia MIDI Pack
"Harbor" by James Paddock, from Jimmy's MIDI Collection
"Guardhouse" by James Paddock, from Jimmy's MIDI Collection
Jimmy's website:
https://www.jamespaddockmusic.com/
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : DOOM2.WAD
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts and some additional items; untested
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes (all)
ITYTD: for less experienced gamers new to doom
HNTR: for experienced gamers less confident with doom
HMP: fun for experienced doom players
UV: challenging for experienced doom players
Play time : approx. 30 - 60 mins
Dehacked Notes : The dehacked patch is embedded in the WAD file
* Construction *
Base : New from scratch
Build Time : Approximately 18 months on and off
Editor(s) used : GZDoom Builder (Bugfix) R3107 x64
Known Bugs : None, hopefully
May Not Run With : Anything other than a modern version of ZDoom
Tested With : GZDoom 4.5.0 x64, GZDoom 3.6.0 x64, LZDoom 3.87c x64
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: Doomworld WADs and Mods forum
* Story *
You play as a marine stationed in a UAC outpost on a distant and barren moon.
A night on the sauce has allowed you to sleep through the screams and gunfire of
a hellish invasion, and you awake to the eerie silence and distant growls of the
aftermath. Your roommates are missing. With only your trusty pistol and a
splitting headache for company, you set out into the gloom.
* Changelog *
Beta 1.1: fixed missing doortraks & lower unpegged, fixed some unclipped mid
textures, replaced doortrak on platforms with support texture, fixes for weird
invisible floor polygons in some outdoor areas in LZDoom software rendering.
Beta 1.2: Added chaingun early in progression, replaced server room chaingun
with plasma gun, swapped out most server room spectres for pinkies, added pain
elementals to change gameplay in second stage of server room, added strobe
lights in server room and increased brightness in some areas, added a few
chaingunners earlier in progression, added a new secret night vision pickup off
hub while it may still be useful (before server room), added door trim textures.
Beta 1.3: Added shotgun earlier in progression, swapped early secret shotgun in
crates area for chaingun, tweaked teleporting pinkies secret in crates area,
fixed co-op shotgun pickup appearing in single-player mode, swapped shotgun in
ventilation room for chaingun, updated texture of door to BFG secret, improved
signposting for power reactor and security access switches / boss arena access
door, some minor tweaks to health and ammo placement, improved consistency of
textures for usable and unusable doors, added "door opened elsewhere" to all
appropriate doors, replaced secret blur spheres for more appropriate pickups,
added dehacked patch to buff firing rate of pistol, updated final boss encounter
to make cyberdemon stage more challenging, tweaked volume of some ambient
sounds (plus probably some other minor stuff I'm forgetting). NOTE: dehacked
patch is embedded in the WAD file but I have also included it as a standalone
file in case this is more convenient for anyone.
RC 1: Removed unused textures and flats, small cosmetic fixes, changed some
light flats which were previously erroneously using textures, more tweaks to
final boss encounter to make cyberdemon stage more interesting.
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