===========================================================================
Archive Maintainer : Remove mail address.
Upload to levels/doom2/Ports/m-o/.
Includes ''Additional Info'', Original Credits and
original text.
Uploaded with permission of
Nigel ''Enjay'' Rowand.
Primary purpose : Single play
===========================================================================
Title : Operation Overlord ''vintage'' release
Filename : njolvint.zip
Release date : 04/27/20 (April 27, 2020)
Original files dated
08/11/05 (August 11, 2005)
Author : Nigel Rowand, alias ''Enjay''. Uploaded with
permission by Rick ''Red'' Commandeur.
Email Address : [redacted]
Other Files By Author : Quite a few. See ''Enjay'' at /idgames.
Description : This is the original release of Operation Overlord,
A single player level released in 2005. The current
release is based on the GZDoom port and is
found at this address:
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/njol.
Additional Info by Red : The original release of Operation Overlord relies
on a custom executable called ZDuck.exe,
based on ZDoom 2.0.63a, derived from a source
modification called DoomFU. Both ZDuck and DoomFU
were coded by Anonone.
ZDuck adds a ducking feature, allowing the player
to ''duck'' behind cover, whilst enemies cannot
hit the player at a certain height.The original
release was quickly followed up by a GZDoom-compatible
version that included ducking as a new feature.
See ''ORIGINAL TEXT'' at the bottom for further
background information and installation instructions.
This package is provided ''as-is''. It is uploaded for
historical preservation and educational purposes only.
You may use its contents, but the code is unsupported.
I have prepared this package for inclusion on /idgames.
Additional Credits to : Nigel ''Enjay'' Rowand (For Operation Overlord),
Anonone (For DoomFU/ZDuck.exe),
Rick ''Red'' Commandeur (Uploader),
www.DoomWorld.com for hosting
Original Credits : anonone for the modified engine
Nash for the mounted chaingun render/sprite
Scuba Steve - I ripped a couple of sprites from Action Doom
Lots of other people who I ripped resources from.
The following sources
and more have been used.
Blake Stone
Half Life
Blood
Episode1 Racer
Dark Forces
Unreal Tournament
Plutonia Experiment
Thief
ROTT
Vietnam
Duke3D
Mod Archive
Red Faction
Strife
MoHAA
Monster Resource WAD
And probably many others
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : All in the Zip
* Play Information *
Game : DOOM2
Map # : Map1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : From scratch
Build Time : about 3 days. It took longer to convert from Aspects to Doom. :/
Editor(s) used : DeePSea, PSP, DP, DEHACKED, Textpad, Goldwave, ModPlugTracker
Known Bugs : None known
May Not Run With... : Anything other than the custom engine. Zdoom 2.0.63a and
higher might be OK but will not give full access to the level.
* Copyright / Permissions *
Because some of the resources in here are not mine (see additional credits above),
I cannot give my usual "do what you like with it". Anything that is mine, you
are free to use. If it is someone else's, then you really should be asking them.
With that in mind...
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
===========================================================================
ORIGINAL TEXT: What follows is carried over from the original Overlord.txt.
===========================================================================
Description : This is a level I did for a friend as part of my
Aspects TC. He specifically requested a level where
he "could do lots of sniping, hide behind stuff and
fight enemies in depth positions where the enemies
do not chase you all over the level". Well, he got
what he wanted. As to whether this type of gameplay
suits anyone else - who knows?
The level has been taken almost directly from Aspects
but has been "Doomified". i.e. the Aspects weapons (bar
one) are not present and the whole thing has been set up
slightly differently. I thought about making it like a
"Marine Assault 2" because the weapons and feel are
similar, but I wanted try and convert some of the Aspects
enemies to DECORATE rather than their original dehacked.
The enemies are "Incas". These are from the Aspects Role
playing scenario. In the year 2386, the Inca Free Republic
attacked Britain without warning, against all treaties and
breaking many years of peace on planet Earth. The IFR is
far from free, however, they are a fascist dictatorship with
unworldly connections to greater powers.
None of that should be taken to infer any prejudice against
present day South American countries. It's just a story -
nothing to do with the real world.
Of course this is all irrelevant to "Operation Overlord"
because I have made it for a UAC marine rather than the a
British Galactic Police Association (BGPA) officer from
the original Aspects TC.
Why did I go for the Incas rather than making it a more
obvious WWII German mod? I had the Inca sprites already,
the level was set up for them, I wanted to use modern/
futuristic weapons and why not? That's how the original was
made. :P
Notes on the Engine : The mod also comes with it's own engine. This is a modified
version of Zdoom 2.0.63a - thanks to anonone who kindly coded
it for me. It includes the ducking code from the ZdoomFu mod
(also by anonone). The mod should be playable with regular
versions of Zdoom 2.0.63a+ but one secret cannot be entered and
the whole point of the first part is to be able to duck behind
the beach defences. At full doomguy height, the enemies can hit
you when you stand behind even the taller defences. Ducked,
they can't. Aspects now also uses this engine (with further
modifications).
Installing and Running : Unzip the files into a directory containing a Doom2 IWAD (Doom2.wad)
Double click zduck.exe
All the files are named in such a way as not to conflict with a Zdoom
Install so you could just unzip to your Zdoom directory.
When you start, it is important to configure the game. There are some
new features that can be found at the end of the key configuration menu.
Ducking/crouching - bound to C by default
A range of sniper zoom modes - bound to Ins, Home, PgUp and End by default
A crosshair toggler - bound to X by default. Use X to select your
crosshair rather than the normal display menu. This will give you more
crosshair options and register the crosshair you are using so that it can
be restored after you have used the sniper scope.
Throw grenade - bound to G by default. Throws a grenade if you have on
in your inventory.
Gameplay Notes : This is not intended to be a typical Doom level. You are supposed to sneak
up the beach using the cover provided and sniping at the enemies. If that
isn't to your taste, you probably won't like this mod. It wasn't made for
you anyway. :P
There are 2 inventory items - grenades and health packs.
Grenades can be thrown to kill enemies (duh)
Health packs can be gathered and carried around until needed. The doom stim
packs and health packs have a new appearance but still work the same. The
additional portable health packs look like the med packs but have a green
cross instead of red.
The BFG has been changed to a rail gun. This allows the sniping which is
quite important for this level and the old BFG behaviour is not so useful.
Other Stuff : This is a modified version of something from Aspects. It has had a lot of
resources ripped out though, the Aspects weapons have all been dropped.
music has been changed (mainly to allow smaller files for downloading) and
quite a bit of other stuff has been changed. So, it's quite close to an
Aspects Inca War level (Inca War is one of the 3 scenarios in Aspects), but
doesn't really play quite like Aspects does. (Aspects is probably a bit
easier due to the weapons).