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Archive Maintainer : Hi
Update to : New
Advanced engine needed : Boom
Primary purpose : Single play
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Title : Nile-Istic
Filename : nileistic
Release date : 28 February 2025
Author : ArchRevival
Email Address : [redacted]
Other Files By Author : lakeside.wad
plutjungle.wad
Description : Nile-istic is a Boom-compatible eight-level wad I
made for Doom II, with a prominent Egyptian theme.
The levels progressively become larger, and the
themes go from caves and ruins, to a massive garden
city and an underground foundry. This wad also
contains Doomcute!
STORY:
An ancient oasis city is hidden somewhere
in Egypt, and it has been described as absolute
paradise. Immaculately clean water is said to flow
through every corner, and is complimented by the
city's glistening architecture and lush landscapes.
The city is believed to contain enormous pyramids
full of priceless goodies! You must scour the
desert in hopes of finding this alleged city. Don't
forget to bring some sunscreen, and maybe a canteen
or two!
MAP01 - Descension
You have found the cave that is on your old
torn-up map. After jumping into the cave, your
journey begins!
MAP02 - Scarab Nest
The ground has cracked beneath your feet,
and you have fallen into a cave full of scarab
beetles! Find a way out!
MAP03 - Bandit Camp
The scarab-infested cave was terrifying,
but you have escaped with just a few bites. Perhaps
you should have brought some bug spray too! You
emerge from the cave to find a small camp full of
bandits, who appear to be looking for the same
thing as you. You should see if they have found
anything interesting...
MAP04 - Ancient Ruins
You have found a wall hidden inside the dig
site, which has led you to some secret ruins hidden
underground. You likely are the first person to
have entered this place in centuries. You are
feeling very dehydrated, and your canteen is empty!
At least you are out of the sunlight!
MAP05 - Sunken Temple
After exiting the old ruins, you notice
some water springs scattered around. Finally, some
water! You were on the verge of passing out! You
dip your whole face into the water spring and wash
all the sweat, dirt and blood off your face. You
exit the cave, and realize that wherever you are
isn't on your map. It doesn't seem like anybody has
been here in a very long time. There's plenty of
trees and foliage, suggesting this place is
untouched.
MAP06 - Oasis City
You hop on a small boat, and row it outside
of the cave. Your eyes are blinded by the
reflection of the sun coming off the water. There
is nothing but endless sea in the distance. This
has to be it. After rowing for 2 hours, you
eventually see something glowing on the horizon.
You continue to row as hard as you can in its
direction. Eventually, you realize it is the hidden
oasis city you heard all about! You dock your
canoe, rest your arms for a bit, then begin to
explore the city. You notice that there is
something special about the water in this city. It
is very shiny and sparkling, and feels like heaven
when you drink it. You better hurry up before your
sunscreen wares off!
STORY SCREEN:
You let your eyes rest after being dazzled
by the shimmering brightness of the city. After
taking a drink from your canteen, you feel your
nerves cool down all over your body, as the purity
of the city water rejuvenates you. There is a room
up ahead. As you enter the next room, you are met
with gold. So much gold, you can't even see the
floor! Joy fills you, knowing that you will be rich
forever, right?
MAP07 - Clandestine Foundry
The floor of the treasure room has
collapsed, but thankfully you filled your sack with
the treasure just in time. A path has opened below.
You discover an ancient foundry, which is likely
where the city water is purified. The high
temperature of the foundry is unbearable, even
worse than outside! Not to mention, the heavy sack
of treasure you have to carry until you can find a
way out of here.
MAP08 - Immortal Coil
You are beyond exhausted after navigating
the steaming hot foundry. A dark hallway is up
ahead. As you continue your journey, you start to
feel strange. Almost as if someone or something
powerful is watching you. You have one final
challenge up ahead...
Additional Credits to : Title:
The title was based off a YouTube comment, on a
playthrough video for my wad "Lakeside". The
commenter, "Calibrax33" said this: "Missed
opportunity not calling this Nilelistic, map looks
worth checking out". You can find the comment on
this video:
https://youtu.be/ElviQlLravQ?feature=shared
Music:
Title Screen: MIDI of "The Forgotten Tomb" form Old
School RuneScape by Grace Docksey
Intermission Screen Music: MIDI of "Arabian 2" from
RuneScape by Ian Taylor
Story Screen: MIDI of "The Pharaoh" from Old School
RuneScape by Julian Surma
MAP01: MIDI of "Forgotten" from RuneScape by Ian
Taylor
MAP02: MIDI of "The Genie" from RuneScape by Ian
Taylor
MAP03: MIDI of "Egypt" from RuneScape by Ian
Taylor
MAP04: "Desecrated Village" by James "Jimmy"
Paddock
MAP05: MIDI of "Eruyt Village" from Final Fantasy
XII by Hitoshi Sakimoto
MAP06: MIDI of "Prospering Fortune" from Old School
RuneScape by Grace Docksey and Oliver Nixon
MAP07: MIDI of "Mor Ul Rek" from Old School
RuneScape by Adam Bond
Map08: "Guardhouse" by James "Jimmy" Paddock
Textures & Sound Effects:
Textures, sprites and sound effects are from OTEX,
various DBP projects, Sunder, and texture packs
from Realm667.
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* What is included *
New levels : 8 (+ 1 Outro Level)
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 8 (+ 1 Outro Level)
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Map 01-06 :: 4 October 2024 - 23 December 2024 |
Map 07-08 :: 10 February 2025 - 28 February 2025
Editor(s) used : Ultimate Doom Builder / SLADE / WhackEd4
Known Bugs : None
May Not Run With : Vanilla Ports
Tested With : DSDA-Doom v0.27 / GZDoom v4.12.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors