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Title                   : PALACE OF NEMRAC
Authors                 : Paul Corfiatis
Email Address           : [email protected]
Other Files By Author   : Please visit Paul's Doom Page to see.
                         http://www.geocities.com/paul33_au (doom page)

Description             : A Huge Level for Doom2, created back in 1998. Was my first map for Boom and now has
                         been finally released. Was originally intended for the Doom Millennium project which
                         was never released. The level originally didn't have as much detail, but I have given
                         it a big facelift. In this map, you encounter every type of monster present in Doom2
                         and all weapons are present except for the BFG?, but who knows, it could be there?.
                         The level is large and detailed and contains several unique sections such as a church
                         and a Nazi building with Swastikas on the floors. Obviously the Demons are using the
                         Nazi's for an experiment with silent teleporters. There are a few Arch Viles hanging
                         around so be cautious. The 10 hard to find secrets come handy, many of them unmarked.

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* Play Information *

Episode and Level #     : MAP01 (Needs a BOOM compatible source port, works fine with Zdoom)
Single Player           : Yes,
Cooperative 2-4 Player  : Yes,
Deathmatch 2-4 Player   : Yes, Not Recomended
Difficulty Settings     : Yes,
New Sounds              : No
New Music               : Yes, from Doom E2M6.
New Graphics            : Yes, Sky
Demos Replaced          : None
Other                   : Level contains a MAPINFO entry so the proper name is displayed on the automap, etc
                          if playing using Zdoom. Also contains colourmaps for Underwater effects.

* Construction *

Base                    : From scratch
Editors used            : DoomCAD 6.1, Doom Builder 1.60
Known Bugs              : Some underwater effects don't display properly, I had no clue how to fix them
                          since this was my first effort for Boom, it still looks okay though.
                          A Lighting effect in the east of the map inside the Nazi building did not turn out
                          to be, live with it. Remember this level was mostly an experimental map.

* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels without my permission. You can use sprites, textures, etc.

You MAY distribute this WAD in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.

If you want to put it on CD you MUST mail me and send me a free copy of
the CD.

* Where to get this WAD *

Paul's Doom Page: http://www.geocities.com/paul33_au