===========================================================================
Advanced engine needed : Strong Boom-compatible port (PrBoom-Plus is
recommended)
Primary purpose : Single play
===========================================================================
Title : Noctambulist
Filename : nctmblst.wad
Release date : 07/24/2017
Author : Demonologist
Email Address : [redacted]
Other Files By Author : rod.wad, frvrmore.wad, contributions to various
community projects
Misc. Author Info : Occult carver.
Description : A set of 3 rather difficult maps designed to be
played from pistol start, each one approaching
said difficulty differently. What these maps have
in common is Quake-influenced visual appearance,
though once again, the actual themes vary from map
to map.
01 is an aggravating gimmick map where I was
experimenting with annoying things, so I don't
expect for many to like it (thankfully, it's fairly
short). Moreover, it's very different from the
other two, and is also a rather misleading opener,
yet for my own obscure reasons I have to insist on
leaving the map order as is.
02 is notably easier than the previous one, and
it's also as close as this mapset gets to "normal"
contemporary maps, relatively fast pace and some
upbeat moments throughout but overall this map's
rather lenient and generous with all kinds of
supplies.
03 is essentially 02 on steroids, more open-ended
and free-form, yet it's also notably harsher, with
several moments of slaughter-grade goodness, even
though the majority of the map is still dominated
by low-key "incidental" encounters. The secrets
also contain optional battles and powerful goodies.
PROTIP: I quite like using candles and various
"showy" decorations (demon faces, altars etc.)
purely for the sake of atmosphere and environmental
detailing, so if you're hunting for secrets - these
aren't really going to lead you anywhere, you
should look for other clues. Apologies for the
confusion.
Additional Credits to : id Software for Doom and Quake
Doomworld for keeping Doom alive
Authors of the editors used
Marcaek, Urthar, Jimmy and the rest of MAYhem 2016
crew for the MAYhem 2016 resource pack
Playtesting:
- Archi
- Ribbiks
- WH-Wilou84
The music tracks (.OGG) are by Marc A. Pullen (goes
by Fanatic on Doomworld), it's definitely worth
noting that they played a major role during this
mapset's development and made a huge impact on its
final shape. In fact, I can't thank Fanatic enough
for what he's been doing on musical front all these
years, so making some maps largely inspired by his
tracks is the least I can do to express my
gratitude and utmost respect.
Tracklist:
Title - "Anger" (Limits, 2001)
Intermission - "At Rest" (Tidbits, 2006)
Map01 - "All is Lost" (The Fall of a King, 2002)
Map02 - "Final Destination" (The Fall of a King,
2002)
Map03 - "Breath" (Raretracks, 2003)
===========================================================================
* What is included *
New levels : 3
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No (replaced with empty markers to prevent playback)
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01-03
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 months, give or take
Editor(s) used : GZDoom Builder 2.3, Slade 3.1.1.5, WCleaner 1.0.2,
DoomWord 1.0
Known Bugs : None
May Not Run With : Non-Boom-compatible ports, most likely Boom itself
Tested With : PrBoom-Plus 2.5.1.4
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors