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Advanced engine needed : Boom Compatible Source-Port
Primary purpose : Single play
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Title : NapsNoWadMo
Filename : NapsNoWadMo.wad
Release date : 27/11/2022
Author : Napsalm
Email Address : [redacted]
Description : A collection of maps created during Nanowadmo 2022.
Doomworld link -
https://www.doomworld.com/forum/topic/132184-cl-9-napsnowadmo/
- Text from original post -
NapsNoWadMo.wad is a bunch of maps created during NaNoWADMo.
I spent this month basically learning how to use Boom and UDB and Slade and Whacked4 properly, as such some of these maps are very prototypical and (very) rough around the edges.
Thanks to so many people, Vortale, Medi, Meowgi, Deat, Phoenix, Pecca, Petya, Kvo, Byte... everyone really who helped or showed up in my streams to watch me mess around with lines and crimes.
Mucho mucho thanks to Spendo for creating the original 1BadWad which I used as the base and putting up with my questions and things.
Thanks to Medi for ... things.
And finally very many beautiful thanks to my girlfriend for creating the best TITLEPIC I've ever seen.
There are 15 maps in total with an end, end, endscreen.
Good luck! Thanks for playing!
Music:
Mostly midis, but a couple of handmade .OGGs by myself...
Map 01: Into Jazzy City - Napsalm
Map 02: Hanger 18 - Megadeth
Map 03: Televators - Mars Volta
Map 04: YYZ - Rush
Map 05: The Outsider - A Perfect Circle
Map 06: Holy Diver - Killswitch Engage
Map 07: Blind - Korn
Map 08: Unretrofied - The Dillinger Escape Plan
Map 09: At Jazz's Gate - Napsalm
Map 10: Take the Time - Dream Theater
Map 11: All on you my friend...
Map 31: Chop Suey - System of a Down
Map 32: Magic
Map 33: Standard Intermusic
Map XX: ???
Additional Credits to : Spendoragon for a ton of help and the base from
1badwad.
MasterMedi for additional help and [Redacted]
Wig_old_billies for the TITLEPIC!
Everyone mentioned in Map11!
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* What is included *
New levels : 15
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 1 month plus a bit
Editor(s) used : Ultimate Doom Builder, Slade, Whacked4
Known Bugs : I'm sure there's a bunch of little things. But
seems to run fine on DSDA!
May Not Run With : Crispy, Chocolate etc
Tested With : DSDA 24.3
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors