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Archive Maintainer      :
Update to               :
Advanced engine needed  : MBF21-compatible
Primary purpose         : Single play
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Title                   : Mudman
Filename                : mudman.wad
Release date            : 21/8/23
Author                  : Eater29
Email Address           : [redacted]
Other Files By Author   : A map in the Blocked-out CP and RAMP2023
Misc. Author Info       : Food is good :]
Description             : Mudman is a large and difficult MBF21-compatible
                         (-cl 21) swamp-themed map that makes extensive use
                         of Boom's friction sectors in combat setups.
                         Here is a brief rundown of the difficulties (in short, HMP recommended):

                         UV - Highly punishing (by my standards)
                         encounters with slight ammo starvation in places and less health. May require some grinding.

                         HMP - More lenient than UV, with more resources and powerups. Fights play out mostly the same as UV, but with more room for error.
                         I recommend this difficulty for a first playthrough

                         HNTR - Very forgiving with more fodder to
                         blast through. Should be a walk in the park.

                         *Cyberdemon hp reduced to 1500

Additional Credits to   : Ola Bjorling (Ukiro) for Otex
                         Additional textures from aa-tex.wad
                         Tree sprites by elend
                         CarmeloSantos, Skraegorn and Stargazer for
                         playtesting and feedback
                         Not Jabba and Maribo for additional suggestions
                         Full credits in a lump in the wad
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* What is included *

New levels              : 1 + 1 exit map
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes (please use them)


* Construction *

Base                    : New from scratch + small texture modifications
Build Time              : about 5 months
Editor(s) used          : Ultimate doom builder, SLADE, GIMP
Known Bugs              : Performance issues on software rendering, opengl
                         rendering is recommended
May Not Run With        : Anything not MBF21-compatible
Tested With             : dsda-doom 0.24.3+ (-cl 21), gzdoom 4.10.0


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors