===========================================================================
Archive Maintainer :
Advanced engine needed : DSDhacked compatible ports
Primary purpose : Single play / Co-op
===========================================================================
Title : Mortimer Twango
Filename : mtwango.wad
Release date : Apr 27 2025
Author : Tango
Email Address : [redacted]
Other Files By Author : Paradise, Godless Night, Supercharge, MinichargePlus
Misc. Author Info :
Description : 3 short, lo-fi MBF21 speedmaps (+ 1 endmap) using the
MinichargePlus gameplay mod. All maps use tracker
modules by Mortimer Twang for music. No difficulty
settings implemented. These are very very rough maps,
be warned.
Additional Credits to : See CREDITS and CREDITS2 lump inside wad
===========================================================================
* What is included *
New levels : 4
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other :
Other files required :
* Play Information *
Game : Doom 2
Map # : map01 - map04
Single Player : Designed for
Cooperative 2-4 Player : Untested
Deathmatch 2-4 Player : Untested
Other game styles :
Difficulty Settings : n/a
* Construction *
Base : Minicharge, Supercharge
Build Time :
Editor(s) used :
Known Bugs :
May Not Run With : any port not supporting the DSDhacked flavor of MBF21
Tested With : GZDoom, DSDA-Doom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you MUST
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
Web sites: doomworld.com
===========================================================================
* Mortimer Twango Credits *
Music:
- map01: suggestive vibes 6 by Mortimer Twang
- map02: party by Mortimer Twang
- map03: [mt].........theme by Mortimer Twang
- map04 & title: suggestive vibes 1 by Mortimer Twang
- intermission: suggestive vibes 10 by Mortimer Twang
Textures:
- OSKY* from OTEX by Ola Bjorling (ukiro)
- RSKY1 from ??? I think I pulled it from a TimeOfDeath wad
- WFALL* from idk where originally, pulled from 32in24-15 tex maybe?
- CFM*, CBMOSS from Dynamite DM by Rottking
- ROCK19* textures, GRASS* flats from Skulltag resources by Carnevil and friends
- KV* textures from Knave texture pack for Quake, by Kell. slightly modified
Graphics:
- STBAR from NightFright's widescreen status bar mods (originally from Vanguard
by Skillsaw), with slight color modifications
===========================================================================
* MinichargePlus Credits *
In general, you're free to use any code or resources from Minicharge-plus. You
DO NOT need to credit Tango for anything - please just credit the original
authors as listed below.
========================
SMOOTH DOOM 21
========================
MinichargePlus uses some code and resources from SD21. The relevant credits
for code and resources from SD21 are as follows:
"""
- Alaux for Smooth Doom MBF21
- chulgonoxl, for helping to improve the randomization
- Gifty, for Smooth Doom, who credits the following:
- Almonds (code help)
- Blue Shadow (sprite resources for weapons, lots of coding help)
- SidDoyle (gib sprites, mega coding help)
- Turbo (shell casing sprites)
"""
Note that the credits listed are more comprehensive in SD21; the list above has
been cut down to only what's relevant (as far as I can discern) to what is used
in MinichargePlus.
========================
DSDHACKED
========================
SMOOTH WEAPONS (used as reference)
VGA (from Black Ops)
FAST WEAPON SWITCHING METHOD
DIABOLIST CODE BASE
Aurelius
BULLET PUFF CODE
BLOOD + GIBS SPAWNER CODE
Alaux; see SMOOTH DOOM 21 credits above
EVERYTHING ELSE (probably)
Tango
========================
SPRITES
========================
Most things listed here are based off work originally by id Software
PLAYER
Toke
SMOOTH WEAPONS
Per Kristian (original creator of the smooth sprites)
IcyFreezy (black gloves from blakglov2.wad)
NeuralStunner (PerK HUD fists with gloves)
JoeyTD (pistol with arm)
Blox (improved gloved fists, shotgun/super shotgun frame tweaks, fixes for Z86 chaingun, extra plasma rifle frames & code)
Blue Shadow (plasma rifle tweaks)
Z86 (smoother chainsaw, super shotgun frame fix, chaingun rotation/animation fix, smooth BFG)
Minigunner ("Polished Skull" shotgun muzzleflash)
Gifty (smooth BFG frames, with significant edits by Tango)
BLOOD, BULLET PUFFS
Gifty (from Dead Marine)
BLOOD, GIBS
Sergeant Mark IV (Ketchup)
HELL KNIGHT / BARON OF HELL
Gifty (smooth death frames from Smooth Doom)
Vdude (red-blooded version of death frames)
Tango (recolors)
Sergeant Mark IV (Brutal Doom; extra gib sprites)
Gifty (smooth projectile explosion frames from Smooth Doom)
CACODEMON
Tango and franckFRAG (base spritework)
Amuscaria (projectile sprites)
Gifty (xdeath sprites from Smooth Doom)
DIABOLIST
Amuscaria
Yholl, SoloSpaghetti, Sgt. Shivers, amv2k9, Kyle873 and Seryder (DoomRL Arsenal Monster Pack, ExplodeDeath2 sprites)
REVENANT
Amuscaria
Gifty (smooth projectile explosion frames from Smooth Doom)
ROCKET IN FLIGHT
Gifty (smooth explosion frames from Smooth Doom)
Daedalus (rocket in flight frames from Complex Doom)
ROCKET BOX AMMO
Nmn
PAIN ELEMENTAL
Revenant100 (fixed sprites from Doom 2 Minor Sprite Fixing Project)
GREEN CYBERDEMON
Tango (recolors)
Gifty (smooth death animations from Smooth Doom)
MANCUBUS
Amuscaria
Sergeant Mark IV (Brutal Doom; extra gib sprites)
ARACHNOTRON
Amuscaria
Raven Software (projectile sprites; slightly modified by Tango)
Sergeant Mark IV (Brutal Doom; extra gib sprites)
CHAINGUNNER
IMX
Sergeant Mark IV (Brutal Doom; extra gib sprites)
IMP
IMX
Sergeant Mark IV (Brutal Doom; extra gib sprites)
DEMON
IMX
Sergeant Mark IV (Brutal Doom; extra gib sprites)
SHOTGUNNER
HorrorMovieGuy (base sprites)
Sergeant Mark IV (Brutal Doom; extra gib sprites)
DARK CARDINAL
Nanami
Jimmy
zrrion the insect
Espi
Ebola
PLASMA ZOMBIE
Captain Toenail
Ghastly Dragon
NEW BLOOD DECALS
Gifty (from Dead Marine)
PALM TREE + PLANT A - D
Sergeant Mark IV (Knee Deep in the Jungle)
TREES
Raven, Ettingrinder, the Hexen 64 devs: hexen tree variant sprites
Enjay: tree sprites (GreenTree 3 - 6)
Jaska: fall tree 1 sprite
Sergeant Mark IV: TREEA - TREED and their recolors
RAIN
Tormentor667 (from Rain Simple on Realm667, minor sprite edits by Tango)
========================
SOUNDS
========================
HQ IWAD SOUNDS
Per Kristian
DARK CARDINAL
FromSoftware (Dark Souls)
PISTOL FIRING
Project Brutality
REVENANT
Cybermeme (death sound from Cyber's Monster Randomizer)
Doom 3 (for all the rest of the sounds I think?)
DSSLOP (gib sound)
Sergeant Mark IV (from Ketchup v5)
DIABOLIST
Amuscaria
PICKUP + LIFT
D2XGold (no idea what the original source is)
BFG BALL EXPLOSION
Daedalus (Complex Doom)
BFG CHARGE
SECRET
Capcom (Mega Man X5)
BFG FIRE SOUND
Legendary, Sentey, Strathos, Blood, Overlord, Arkore (lca-v1.5.8.pk3)
BLOOD + GIBS
Sergeant Mark IV (Ketchup)