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Archive Maintainer : keep up the good work!
Advanced engine needed : Any limit-removing port
Primary purpose : Single play
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Title : Mortal Soul: Into the Deep
Filename : msthedeep.wad
Release date : 03/28/2024
Author : Stupid Bunny
Email Address : [redacted]
Other Files By Author : hellbase.wad, hellbnd.wad, other Mortal Soul maps
Misc. Author Info : Look up a Commander Keen mod called Clouds Unseen
Description : A large, subterranean map, set deep enough under the
planet's surface to house a bottomless cavern where
natural light cannot penetrate. Atmosphere was the
main focus of this map, along with scale and a slow
ramping of challenge. Formerly occupied the MAP12
(penultimate) slot of Mortal Soul as conceived in its
final form.
This was made from 2010 to 2011, sporadically over a
year, and has gone through a few rounds of edits and
improvements. Some of what I think are my better maps
emerge as they go from the chosen music and I think
this is one of those; it uses a midi adaptation of the
Catacombs music from Turok: Dinosaur Hunter.
=== MORTAL SOUL ===
Mortal Soul was not so much a project as an amalgamation of maps I was made
between 2010 and 2021 that were loosely strung together into a narrative
that was never intended at the outset. By all rights they probably ought to
have been released as separate maps to begin with--they have no thematic
consistency, despite my efforts to try and foist one on them, and many of
the are quite large so they probably become more tedious as part of a set
anyway. Given that I've sat on them for so long, and that I no longer feel
they really need to be a set, or are worthy of the time they've been waiting
for release, I'm finally comfortable releasing them one-by-one now. If I
ever find the motivation to finish the remaining few maps, and the talent to
draw the boss animations I've envisioned, then maybe one day it'll be re-
released as a single WAD.
STORY
The portal led to another planet, untold millions of light-years from Earth,
orbiting a rogue star on the far fringes of another galaxy. The planet was
serene, unspoiled, a ready place for human habitation. But humanity had by
this time learned a lesson or two about leaving portals open. After a thorough
sweep of the planet found no threats, the first few ten thousand colonists
came through, saying goodbyes to loved ones they knew they would never see
again, and the portal was collapsed, forever isolating the colonists from the
distant Earth. For good measure, a massive military space ark, COSMOS, was
orbited over the planet, self-sufficient and staffed with its own elite
military should something below on the surface go wrong.
Generations pass. The memory of Earth, for the colonists and their offspring,
fades into history. The Space Army keeps a distant watch from its orbital
keep, but no portals have opened. No evil has emerged to terrorize humanity's
new and by now thriving abode, safe around its lonely star.
A distress call comes over the dusty emergency line, transmitted from a mining
facility deep in the planet. You are sent down on a factfinding mission to a
remote island military outpost on the surface, hoping to get some much-needed
answers there...
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* What is included *
New levels : 1
Sounds : Yes
Music : In the Catacombs (Darren Mitchell; sequenced by unknown)
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 year, intermittently
Editor(s) used : DB2
Known Bugs : None, tell me if you find any
May Not Run With : Your crazy overindulgent young people mods will
break all my dehacked decorations
Tested With : Crispy, DSDA, GZDoom, PrBoom+
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors