===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single Player
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Title                   : Monster Hunter Ltd (Part II)
Filename                : mohu2.wad
Release date            : April 2014
Author                  : Didy
Email Address           : [email protected]
Other Files By Author   : some
Description             : mixed theme: a small town in the mountains,
                         some approaches to realistic sceneries
Additional Credits to   : not ordered:
                         A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces),
                         Afterglow and Sean Johnson (graphtx2),
                         Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres),
                         Taradino Cassatt and Action Forms Ltd. (chasmtex),
                         Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw),
                         Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex),
                         Nick Baker and Quake-Malice (NMTEXT1/2), Pawel Zarczynski
                         aka NMN (NMNCorp1/2), Jonathan Rimmer (erattex1),
                         compfuz in cchest4 (5rtxt), Gothic Team (gothictx),
                         also: Programmers for DB2, Ports and Tools, Help on DW
                         (Memfis for sky-help), id, Captain Toenail for dog-sprite,
                         and special thanks to Hawkwind for testing and more
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* What is included *

New levels              : 1
Sounds                  : one
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2 (with Boom port)
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : weeks
Editor(s) used          : Doombuilder2, XWE, Slade, Swantbls, ...
Known Bugs              : a few slime trails in software-mode, which don't hurt
May Not Run With        : Edge, Odamex, Legacy,...
Tested With             : GZdoom 1.8.02, Risen3d 2.2.24, Prboom+ 2.5.1.3 and GLBoom+,
                         Eternity 3.40.46, Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2



* the story goes on *
After a deep sleep you wake up not immediately beeing aware
that the monsters came back during the night...

ps:
Because of technical issues I couldn't merge Part I and Part II in one wad.


* Copyright / Permissions *

Everything is allowed except commercial use. There are also copyrights for
the textures listed in credits above. Some textures are done by myself:
The sky (could need a bit more workout), diwood and di_graf in Part I.
Use them, if you like, no need for credit.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites: