===========================================================================
Archive Maintainer : Please replace the previous upload of Maskim Xul
Update to : MaskimXul.wad
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Maskim Xul
Filename : MaskimXul.wad
Release date : 10/31/2018
Author : Obsidian
Email Address : [redacted]
Other Files By Author : Search "Author: Obsidian" on the archives
Misc. Author Info : [REDACTED]
Description : A set of 3 Boom-compatible maps for Doom II (with
a decidedly Lovecraftian theme to the second
and third), with epilogue maps on MAP04 and
MAP30.
Credits to : Id Software for Doom II
CodeImp for Doom Builder 2
Anotak for Doom Builder X
SirJuddington for SLADE3
Exl for WhackEd4
Whoever made Paint.net for......well, that
Additional credits to : Alexander "Eternal" S., Cyriak "Mouldy" Harris,
Brett "Mechadon" Harrell and the folks behind
the game "Cry of Fear" for inspiration
Brett "Mechadon" Harrell for the pointers on
making hilariously oversized maps
SoundBlock and MrGlide for helping with the
initial boss designs
Urthar for the texture warping tutorial
Jimmy, Vita, Loveless, Tourniquet, rdwpa and John
Suitepee for playtesting and providing feedback
MagnusBlitz, Altazimuth, Gez, SuperCupcakeTactics,
Tourniquet and Galileo31dos01 for finding bugs
Other credits can be found in the CREDITS lump in
the wad. Contains spoilers!
===========================================================================
* What is included *
New levels : 5
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Blank DEMO# files
Other : MAPINFO, EMAPINFO, GAMEINFO, DECORATE, DECALDEF
* Play Information *
Game : Doom 2
Map # : MAP01-MAP04, MAP30
Single Player : Designed for
Cooperative 2-4 Player : None
Deathmatch 2-4 Player : None
Other game styles : None
Difficulty Settings : None (seeing a trend here?)
* Construction *
Base : New from scratch
Build Time : Started 27th of April, 2014
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : -Laying multiple Jackbombs at once can
occasionally cause some of them to disappear in
PrBoom+
-The sprites in ZDoom's alternate HUD are
somewhat jumbled due to various bits of
DeHackEd tomfoolery
-There is a small chance of encountering stuck
monsters in the final fight in ports that don't
enforce monster spawner telefragging: I've done
what I can to minimize the chance of it
happening, but it's still possible
May Not Run With : Vanilla Doom
Tested With : PrBoom+, ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for modification or
reuse, with the exception of the final boss sprites: the zip contains a
folder of the sprites at regular size, which can be used as long as you give
credit to SuperCupcakeTactics. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
......./\........
....../||\.......
.....//||\\......
....//.||.\\.....
...//.//\\.\\....
../===/..\===\...
..\===\../===/...
...\\.\\//.//....
....\\.||.//.....
.....\\||//......
......\||/.......
.......\/........