===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Long Road, No Turns
Filename                : longroad.wad
Release date            : 5/26/2019
Author                  : Benjogami
Email Address           : [redacted]
Other Files By Author   : totg.wad
                         bandr.wad
                         emergent.wad
                         orifice.wad
                         humanegg.wad
Misc. Author Info       : Check my Doomworld profile for an up-to-date list
                         of maps authored by me:
                         https://www.doomworld.com/profile/18373-benjogami/?tab=field_core_pfield_1

Description             : "Long Road, No Turns" is a complevel 9 map with
                         21,340 monsters on UV. Tested in PrBoom+, but it
                         seems to run fine in GZDoom without mods and with
                         dynamic lights off. Difficulty settings are
                         implemented. MAP03 to MAP15 contain the individual
                         sections of MAP01; I suggest using those if you
                         want to play without saving or if you want to skip
                         around and check out different sections. Expect
                         that a casually-paced playthrough will take over 8
                         hours in-game time.

Additional Credits to   : Thanks scifista42 for resur.wad, the entirety of
                         which is incorporated into this wad.

                         Thanks TimeOfDeath for infinite ammo Dehacked from
                         nostril.wad.

                         Thanks Krull and Dubzzz, whose feedback lead to
                         some fine tuning.

                         Midi is by me.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 to MAP16
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Some portion of a couple weeks
Editor(s) used          : GZDB, SLADE, FL Studio, GIMP, Bitmap Font Writer
Known Bugs              : N/A
May Not Run With        : Dunno
Tested With             : PrBoom+ complevel 9


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors