===========================================================================
Archive Maintainer : This is not like those bootleg Plutonia 3 and 4, I
actually got permission from the author of Kuchitsu
to make this sequel.
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Kuchitsu 2 : Growing Colour
Filename : kuchitsu2.zip
Release date : 15/2/19 (dd/m/yy)
Author : Ilya Lazarev (Joe-Ilya)
Email Address : [redacted]
Other Files By Author : Countless
Misc. Author Info : Who cares?
Description : An officially approved sequel to Kuchitsu.
The theme is that each map gets more colour than
the previous, and then MAP03 is in the original
Kuchitsu spectrum of colours.
You might think this is underwhelming sequel in
terms of its map number, but MAP03 is in length of
the first 4 maps from Kuchitsu (I checked).
Additional Credits to : ID software for Doom 2
Codeimp for DB2
Sirjugginton for Slade 3
Visual Vincent for Doom Writer
Microsoft for MSPaint
MIDI authors
Memfis for inspiring and approving me with
Kuchitsu
Kaleb for inspiring me further with Park Place
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* What is included *
New levels : 3
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-03
Single Player : Designed for
Cooperative 2-4 Player : Only on MAP03
Deathmatch 2-4 Player : Only on MAP03
Other game styles : None
Difficulty Settings : Only on MAP03
* Construction *
Base : New from scratch
Build Time : Approximately 1 month
Editor(s) used : DB2, Slade 3, Doom Writer, MSPaint
Known Bugs : No
May Not Run With : Anything less than what's tested with
Tested With : PRBoom+ 2.5.1.4
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors