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Archive Maintainer      : Hey Bill and/or Eric! You guys hold this community
                         together; it's incredible that only two people are
                         able to maintain all of this, I don't know how you
                         guys do it. I hope that I've interpreted this form
                         correctly and that you accept my wad!
Advanced engine needed  : ZDoom or GZDoom (ZDoom is the better choice)
Primary purpose         : Single play
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Title                   : Killjoy
Filename                : kjalpha6.wad
Release date            : August 13th, 2024
Author                  : whistlerDJC
Email Address           : [email protected]
Other Files By Author   : None
Misc. Author Info       : This is the first wad I've ever released, I hope
                         it's at least decent.

Description             : This wad is an experiment. You see, I love slaugher
                         maps, but unfortunately, often the only weapons
                         that have a place in slaughter maps are the Rocket
                         Launcher and BFG, and occasionally the plasma,
                         leaving the SSG, Shotgun, Chaingun, Pistol, Fist,
                         and Chainsaw totally out of the picture, and I hate
                         to see them all (especially the SSG) gather dust.
                         To my knowledge, this wad will be the first to
                         experiment with a concept like this, the only other
                         coming close being some of Doomkid's community wads
                         Rowdy Rudy and Ray Mohawk. However, it seems to me
                         that those wads didn't really lean into the
                         slaughter potential of the modified weapons
                         (Althought I haven't played too much of either of
                         those, I just watched the Dean of Doom episodes.)

                         As I said, this wad is really an experiment, and I
                         want to see what the community thinks of the maps
                         before I put years of work into creating a megawad
                         that nobody likes. I will likely update the wad in
                         the future, maybe even adding new maps (the Plasma
                         Rifle, BFG, and Chainsaw aren't even in any of the
                         maps lol) depending on the feedback I get, and also
                         the fact that some of the maps are slightly scuffed
                         right now. I calibrated the ultra violence enemies
                         to be "very hard but fair," though that may be just
                         the fact that I know exactly how the maps work, so
                         it could be incredibly difficult to beat on ultra
                         violence, I'm not sure. Some of it is very hard for
                         me to do. Enemies are different for lower
                         difficulty settings, but as with everything else,
                         it might not be calibrated well. Hell, even the
                         files are probably screwy. Some of you more
                         technically minded players might look at it in
                         SLADE and wonder how it's even running. All in all
                         though, I hope it works, and I hope you enjoy it.
                         Additionally, you can check out the bottom of this
                         file to see the specific changes to the weapons.

Additional Credits to   : Textures Sourced from Pina Colada, cc4-tex,
                         GOTHICTX, and OTEX. Music by Dial-up For Murder.
                         From album "MIDI Nightmares": "Brad News" for map
                         01 and "Saturn" for map 03
                         From album "MIDI Dreams": "Don't Call Me" for map
                         02, and "Give Me Back My Future" for map 04.
                         Everything else is my original work.
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* What is included *

New levels              : 4
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map 01 - Map 04
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Doom II
Build Time              : 3-4 months
Editor(s) used          : Ultimate Doom Builder, SLADE
Known Bugs              : None
May Not Run With        : Any Boom based ports
Tested With             : ZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomworld.com/idgames/, if I'm understanding what this template is
          asking.
FTP sites: doomworld.com/idgames/, at least I'm pretty sure.