READ THIS!!             : This WAD will run ONLY under BOOM.


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Date                   : 08/29/1998

Title                  : Boom Castle

Filename               : kboom_11.wad

Author                 : Kurt Kesler.

Email Address          : [email protected]

Description            : My usual BASE theme got boring. I
                        did the CASTLE theme this time.
                        This is the most difficult WAD
                        I've made yet, and the end of the
                        kboom series.

HINT                   : You'll have to be fast to get
                        out of this alive.
                        100% kills IS POSSIBLE. Just take
                        it carefully.



Additional Credits to  : ID Software, and Team TNT for THE BEST
                        Source Port. The CHEEZLER, for the
                        tip on silent 3-D bridges, thanks!
                        RICROB, for the tips he gave me to
                        make this WAD better, and the
                        "exclusive" review on his site.
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* Play Information *

Game                    : BOOM FOR DOOM II
Level #                 : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : no.
Deathmatch 2-4 Player   : no.
Difficulty Settings     : HE-HE-HE!!!! Good luck with skill4!

New Sounds              : No

New Graphics            : A Few wall textures made from Doom2
                         textures. A tweaked Doom2 sky, and a
                         couple colormaps.

New Music               : No


Demos Replaced          : No, but I like to watch them, send me one!

* Construction *

Base                    : none

Editor(s) used          : Wauthor, Wintex4.3, Warm, L-VIEW, Inkworks.

Build time              : Who cares?

Known Bugs              : None known. DO NOT USE THIS WAD WITH DOOM2.EXE,
                         IT WILL CRASH!!
                         The blue colormap is a bit too dark. The colormaps
                         are detected as a texture error in Wad Author, but the
                         WAD runs fine. I see no way to avoid this, it's just
                         the way BOOM uses them.

READ THIS!!             : This WAD will run ONLY under BOOM.


* Copyright / Permissions *

You may NOT use this WAD for anything but playing it.