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Title                   : KABOOM   for BOOM v2.01
Filename                : KABOOM.WAD
Author                  : Jack Vermeulen
Email Address           : [email protected] or [email protected]
Misc. Author Info       : Author of DeeP, DeeP97 and DeePBSP

Description             : See story below.

                         I needed to test out the new texture modification
                         tools in DeeP97, so I started with making some
                         new texture names. Then I got carried away having
                         too much fun and ended up with this level.

                         This is a = BOOM = only release with elevators,
                         conveyer belts, scrolling floors, underwater fun
                         new sprites, new enemies, new weapons and other
                         challenges. More textures added and some elements
                         put back in that were not possible with standard
                         DOOM because of visplane overflow limits (now gone
                         with BOOM).

                         This release fixes some underwater elevator hom
                         problems that occurred with the final release of
                         BOOM. The elevator switches are now stationary,
                         not a perfect fix. Will wait and see if this type
                         of design will be supported better in later versions
                         of BOOM.

                         KABOOM demonstrates complex and unique
                         construction techniques with a high degree of
                         detail (a DX4 and above is suggested). Set the
                         Overlap Tolerance=0 in DeeP97 (F5 map options) to
                         prevent vertex merging when modifying this level.

                         Besides the BOOM tricks, there are 2 different
                         textures on a -normal- wall, double lifts (you need
                         to go down and then down AGAIN to get the weapon:
                         room to left at start with door, go down 2x in
                         pedestal), lot's of other visuals and a hell of a
                         lot of fun.

                         Go save the world....

Instructions            : Put KABOOM.WAD in your DOOM2 directory, type
                         "BOOM -file KABOOM.WAD -warp 1 -skill x"
                         where x is the skill number.

                         You can put the file anywhere you like, but then
                         you need to add the complete path to play.

Additional Credits to   : Brad Kiefer and Mike V. for helping on DeeP97
                         Bob Evans for an area inspired by Odessa14.
                         Mike Phillips for an area inspired by FTHAGN1.
                         Chris Christenson and Lisa Moore for some
                         cool levels.
                         Ingo Kirsch for additional testing and feedback.

KABOOM - The Story        :

While everyone else was busy fending off the "other" invaders a new
enemy arrived from the air.  It's almost too late. They have developed
unrivaled energy capture technology to conquer all humans, the Zoractic
Photon Encapsulator or ZPE. The ZPE is almost online.

You have been supplied with the brand new prototype weapons that suck power
from the ZPE to help you defeat the enemy.

Remember, only you can destroy them before they gain control of your
worthless mind.

The ZPE is partially operational, so be on the lookout for strange and
unusual energy flux densities. Many things are not what they appear to be!

There are 4 stages to recovering control of your life. The "DeeP" room has
4 teleport lines, only one gets you to the right stage!

Lo Wang says : "Be careful or you go KABOOM!"

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* Play Information *

Episode and Level #     : DOOM II Level 1  (BOOM only)
Single Player           : Yes
Cooperative 2-4 Player  : Yes - (you might have to)
Deathmatch 2-4 Player   : Yes - (after you get to know the level, the last
                               area is especially suited for deathmatch,
                               just agree to not stray from the area<g>)
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Weapons             : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DeeP97, RMB (reject), Endoomer (ending text),
                         PSP (sky), MID2MUS (convert MID to MUS format)
                         ALL other sound, patches, sprite and ALL lump
                         import, Texture, Sprite and Flat modifications
                         were done by DeeP97!

Known Bugs              : None known (might be a few texture aligns left?)
                         Some "errors" are deliberate so don't fix them
                         (missing textures).  Also, some "errors" are caused
                         by ultra close (1 unit) spacing (floating to integer
                         conversions give false sector not closed errors).

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* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels for
distribution. You can tinker with it for your own fun of course.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

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Special Thanks to:

TNT's BOOM for making this level possible and of course ID for the original
and for releasing the source!  Thanks Carmack.

All the people that registered DeeP and DeeP97.

Thanks Again!

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Designer Notes:

I wanted to create a unique wad with design features rarely found and
emphasize the SF aspect. This level can be played deathmatch since it
has very few dead ends, although 4 players is suggested so finding
something to kill (or be killed) doesn't take too long.

It may not play well on anything less than a DX4/100 or P100.

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* Where to get this WAD *

On the Web: www.sbsoftware.com  (The Official DeeP/DeeP97 Homepage)
FTP: ftp.cdrom.com
Action Games Forum on Compuserve
Where you're downloading it from now <g>