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Primary purpose : Single play
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Title : Italian DooM - Lost Levels
Filename : itdoomll.zip
Release date : September 17, 2008
Author : Ismaele
Email Address :
[email protected]
Description : This is a pack (.ZIP file) including the resource
.WAD of the should-have-been "Italian DooM -
Episode 2: The Singularity", two maps originally
designed by me for that project and the secret
map made in cooperation with Toranaga a.k.a.
Ultimate Lorenzo, each one in its own .WAD...
better in its own .ZIP file, containing the .WAD
and the .TXT files of each level. In the .TXT
files you can read the part of the original story
associated with that map and its
description. DooM Castle: This should have been
the secret map in Episode 2 of the "Italian
DooM" project. Its layout was first designed by
Toranaga and then I added monsters and items plus
ACS Scripts, i.e. I created the gameplay and
regulated difficulty and skill levels. Then
Toranaga tweaked it a bit, especially as for
graphics. Most of the level is classic, i.e. it
has got mainly original "DooM 2" textures,
flats and monsters; gameplay is quite classic
too, apart from few puzzles, and linear. As for
graphics, it features a simple but good-looking
gothic architecture with medium-high detail
level. As for difficulty, it is quite hard at the
beginning, then it gets easier, but mind the
final challenge! Read the .TXT file for more
information about the layout and structure of the
map.
Arachnophobia II: This should have been the
final map in Episode 2 of the "Italian DooM"
project: it should have been the level set on the
great UAC military compound and barracks. After a
long period of abandon, I converted it to a
single map, but I kept almost everything as it
was: I only fixed and tweaked few things
according to Toranaga's hints after he
beta-tested it, and modified the final challenge.
It's the biggest and most complex level I have
ever made: see the .TXT file for statistics and
other info. Notwithstanding, the level itself is
not very detailed, although it shows some nice
ideas and, here and there, awesome architecture,
good detail, painstaking lighting, etc.
Gameplay-wise it is non-linear, but not too
complex, so you shouldn't get lost, because the
game is always confined in precise sections,
where you must accomplish certain objectives and
get keys to go forth. As for difficulty, the map
is designed to provide an intense challenge to
every kind of player, but exploiting infighting
can lower the difficulty level. Read the .TXT
file for more information about the layout and
structure of the map.
IMPerious: This should have been the 3rd map in
Episode 2 of the "Italian DooM" project: it
should have been the level set on Imps' planet.
After a long period of abandon, I decided to
convert it to a single map, but actually I
didn't change very much: I removed the spaceship
where the original start was and moved this in
front of the temple; I changed the ending, added
some light sources, modified balance of health
and ammo and fixed some minor bugs. It is set in
a sort of hellish temple or mausoleum, that
actually contains not only sanctuaries, but also
a crypt, a prison for all enemy visitors and
strange pumps and machinery! Originally this map
should have been part of a project by me and
Tormentor667, who began the map (the first part,
that is the Atrium, was made by him), but at last
we abandoned that project for time reasons.
Graphically it is quite nice with imposing
architecture, unique theme and style (gothic-ish)
and high detail level. As for gameplay, it is
quite linear, but with some simple yet effective
puzzles, but still based mostly on action.
Difficulty-wise, it is not a piece of cake,
thanks to new monsters based on the original Imp
and few tricks and traps. Read the .TXT file for
more information about the layout and structure
of the map.
Note: uploaded by ler/duvel (the txt file is by
him too, so if there's any discrepancy blame
him)
Additional Credits to : Ultimate Lorenzo aka Toranaga for the secret
level
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* What is included *
New levels : 3
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : see txt files
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Varies
Editor(s) used : Wad Author, Doom Builder, wad eXtendable, Zennode
Known Bugs : see text files
May Not Run With... : non Zdoom
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors