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Primary purpose         : Single play
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Title                   : Italian DooM - Lost Levels
Filename                : itdoomll.zip
Release date            : September 17, 2008
Author                  : Ismaele
Email Address           : [email protected]

Description             : This is a pack (.ZIP file) including the resource
                         .WAD of the should-have-been "Italian DooM -
                         Episode 2: The Singularity", two maps originally
                         designed by me for that project and the secret
                         map made in cooperation with Toranaga a.k.a.
                         Ultimate Lorenzo, each one in its own .WAD...
                         better in its own .ZIP file, containing the .WAD
                         and the .TXT files of each level. In the .TXT
                         files you can read the part of the original story
                         associated with that map and its
                         description.  DooM Castle: This should have been
                         the secret map in Episode 2 of the "Italian
                         DooM" project. Its layout was first designed by
                         Toranaga and then I added monsters and items plus
                         ACS Scripts, i.e. I created the gameplay and
                         regulated difficulty and skill levels. Then
                         Toranaga tweaked it a bit, especially as for
                         graphics. Most of the level is classic, i.e. it
                         has got mainly original "DooM 2" textures,
                         flats and monsters; gameplay is quite classic
                         too, apart from few puzzles, and linear. As for
                         graphics, it features a simple but good-looking
                         gothic architecture with medium-high detail
                         level. As for difficulty, it is quite hard at the
                         beginning, then it gets easier, but mind the
                         final challenge! Read the .TXT file for more
                         information about the layout and structure of the
                         map.
                               Arachnophobia II: This should have been the
                         final map in Episode 2 of the "Italian DooM"
                         project: it should have been the level set on the
                         great UAC military compound and barracks. After a
                         long period of abandon, I converted it to a
                         single map, but I kept almost everything as it
                         was: I only fixed and tweaked few things
                         according to Toranaga's hints after he
                         beta-tested it, and modified the final challenge.
                         It's the biggest and most complex level I have
                         ever made: see the .TXT file for statistics and
                         other info. Notwithstanding, the level itself is
                         not very detailed, although it shows some nice
                         ideas and, here and there, awesome architecture,
                         good detail, painstaking lighting, etc.
                         Gameplay-wise it is non-linear, but not too
                         complex, so you shouldn't get lost, because the
                         game is always confined in precise sections,
                         where you must accomplish certain objectives and
                         get keys to go forth. As for difficulty, the map
                         is designed to provide an intense challenge to
                         every kind of player, but exploiting infighting
                         can lower the difficulty level. Read the .TXT
                         file for more information about the layout and
                         structure of the map.
                               IMPerious: This should have been the 3rd map in
                         Episode 2 of the "Italian DooM" project: it
                         should have been the level set on Imps' planet.
                         After a long period of abandon, I decided to
                         convert it to a single map, but actually I
                         didn't change very much: I removed the spaceship
                         where the original start was and moved this in
                         front of the temple; I changed the ending, added
                         some light sources, modified balance of health
                         and ammo and fixed some minor bugs. It is set in
                         a sort of hellish temple or mausoleum, that
                         actually contains not only sanctuaries, but also
                         a crypt, a prison for all enemy visitors and
                         strange pumps and machinery! Originally this map
                         should have been part of a project by me and
                         Tormentor667, who began the map (the first part,
                         that is the Atrium, was made by him), but at last
                         we abandoned that project for time reasons.
                         Graphically it is quite nice with imposing
                         architecture, unique theme and style (gothic-ish)
                         and high detail level. As for gameplay, it is
                         quite linear, but with some simple yet effective
                         puzzles, but still based mostly on action.
                         Difficulty-wise, it is not a piece of cake,
                         thanks to new monsters based on the original Imp
                         and few tricks and traps. Read the .TXT file for
                         more information about the layout and structure
                         of the map.

                         Note: uploaded by ler/duvel (the txt file is by
                         him too, so if there's any discrepancy blame
                         him)

Additional Credits to   : Ultimate Lorenzo aka Toranaga for the secret
                         level
===========================================================================
* What is included *

New levels              : 3
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : see txt files
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Varies
Editor(s) used          : Wad Author, Doom Builder, wad eXtendable, Zennode
Known Bugs              : see text files
May Not Run With...     : non Zdoom


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors