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Title                 : INVICITY  (version0.9 - strictly for testing)
Filename              : invis09.WAD
release Date          : 04.05.2004
Author                : Dia
Email Addres          : [email protected]
Misc. Author Info     : German old-timer

Requirements          : RETRES.WAD downloadable from www.teamtnt.com
                       and the recent version of ZDOOM.

INFORMATION           : This is only a test-version and not the final release.
                       I know about some misallignments and right now I'm working with
                       Doombuilder to kill them. What I need are some Infos about the
                       playability and problems you discover on any skill.



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* Play Information *

Episode and Level #     : Map 01 (DOOM II)
Single Player           : Yes
Cooperative 2-4 Player  : not yet  - but already prepared for designwise
Deathmatch 2-4 Player   : would be hours of just searching for the other players - not implemented
Difficulty Settings     : Yes - all
New Sounds              : only those from retres.wad
New Graphics            : allmost everything - thanks to retres.wad
New Monsters            : the famous dark imp from eternal is there. :)
New Music               : not yet - but I'm sure the final version will have some
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : ZETH and some finetuning with Doombuilder
Time                    : almost 4 Years :) No, seriously - the mainwork was done in about two months,                            but included many hours of "learning by doing" and some complete re-designs
                         of the more complex views.


* Permissions *

Use it for inspiration, but please don't just copy areas. Be fair. :)

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SOME INFOS:
This is my first released single player level ever - but don't be scared. I already made some levels
for "Eternal Doom" and some Quake 1 and 2 ones.

"INVICITY" was started in 2000, when "Doom2000" (now released as Daedalus) was slowing down again and
all Quake Projects of Team TNT were aborted. I also lost interest in Levelbuilding and only recently
(after Daedalus) I discovered the file sleeping on my HD again. Off course at this time it only weighted
about 200 K and was nothing but the starting platform and the first area. Also it was just grey in grey
and without any detailing.

But for making a long story short - the bug bit again and now finally the first playable version is
ready for testing. So grab your shotgun and give it a try.


SPECIAL INFO:
ETERNAL DOOM IV is coming - let this map be an appetizer for the things to come. It's far to small for being a real Eternal-Level, but I hit the mark playwise I think. :)


GAMEPLAY:

Well, all in all it's just straightforward dooming I was aiming for, but some hints will help you in the
more crowded areas.

       1. They are some autosave spots included in the map. They aren't there without a reason. :)
       2. Sometimes it's better to let the monsters fight it out by themselves
       3. NEVER feel save when backtracking
       4. Use the windows to avoid loosing orientation
       5. Sometimes it's better not to take an item, because it probably will spawn some trouble. :)
       6. They are only 2 secrets right now - some areas are prepared but not yet ready, so don't bump
          your heads wolfenstein-wise. :)

SPECIAL THANKS:

       Paul Schmitz -  my mentor, who helped a lot again during the scripting problems
                       I discovered while building.
       Ty Haldemann -  for the first hints
       Rich Nagel   -  for the yet to add score :)
       TEAM ETERNAL -  for the great times then and still the best TC around
       TEAM TNT     -  for giving retres.wad to the crowd - those textures are a great inspiration
       Ralf Sauer, Lutz Schulz, Hans Lepak and every other tester who worked through all the
                       crappy versions prior to this release....