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                          |  UAC Interstellar  |
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Advanced engine needed  : GZDoom just for the sector color lights and
                         decorate lump.
Primary purpose         : Single play
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Title                   : UAC Interstellar
Filename                : interstell_b.rar
Release date            : 18-10-2022
Author                  : Krankebok
Email Address           : [redacted]
Other Files By Author   : Yes the MIDI file!
Misc. Author Info       : Just Krankebok.

Description             : Here's a updated version of the enormous UAC
                         Interstellar map! Alligned some textures, added
                         a couple of new and modified textures, add some
                         flats, put in a bit more health and ammo in this
                         map and modified the palette in the pinkisch-red,
                         a deeper tint of blue, a far deeper green and the
                         light brown are slightly different now.

                         This map is heavely inspired by the Vrack like map
                         series.

                         You are located on a large space station from the
                         UAC in a far corner somewhere in space, wich is
                         taken over by hordes of demons wich killed all the
                         UAC personnel or turned them into restless zombies.
                         You are the only living human onboard, and your
                         goal is to fighting your way out to the emergency
                         shuttle so you can escape the space station.

                         This is a large, long and sometimes unforgiving
                         map. By progressing the map becomes more and more
                         interconnected. I use also some Doomcute here and
                         there in certain areas. You must find all 3
                         keycards to exit this map. Touching a laser barrier
                         resulting in instant death!
                         This map has a bit of all: exploring, secret
                         hunting, deadly traps, spacey tech elements, a bit
                         of slaughterfests...
                         I added the nightmare spectre, the nightmare imp
                         and a sniping machine gun and turn the Wolf SS in
                         to a regular gunner with a slightly faster fire
                         rate and when killed drops a machine gun.
                         I also implement PSX Doom sector color lights for
                         extra ambiance and for accenting certain types of
                         sectors.

Additional Credits to   : id Software
                         TeamTNT
                         Midway
                         Fredrik Johansson
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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, DECORATE, LIGHTING, SNDINFO, ANIMATED
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New map from scratch.
Build Time              : About 3 months in total.
Editor(s) used          : Doom Builder 2, SlumpEd, Slade 3
Known Bugs              : No, not if you use the right source port wich is (G)ZDoom!
May Not Run With        : Anything except (G)ZDoom because of the decorate,
                         mapinfo and lighting lumps.
Tested With             : ZDoom 2.8.1, GZDoom 3.8, GZDoom 4.7.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.