===========================================================================
Archive Maintainer : -
Advanced engine needed : GZDoom 1.6.00
Primary purpose : Single play
===========================================================================
Title : The Inquisitor 2
Filename : inqstr2e.wad, inqstr2r.wad
Release date : 08.08.2013
Author : Shadowman
Email Address :
[email protected]
Other Files By Authors : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
Inflation Bay, Da Will (1 map), Downhell,
Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map),
ROCH, Whitemare (2 maps), spd6 (1 map), HFR,
The Inquisitor, Khorus.
Description : Single map about doomguy who got into
an unfamiliar dimension and had to disentangle
local troubles to get the opportunity to return
home. This wad is a prequel to the previously
released "The Inquisitor", narrating the events
leading up stories that take place in
"The Inquisitor".
The map was sent on competition which was held
in iddqd.ru on July, 3 - 17, 2013.
The idea of competition was that the map,
created by the random map generator, is being
improved and modified by each participant of
competition under the port chosen by participant
himself. Surprises and unusual decisions were
welcomed as well. Thus the participant can map
game zones only within a rectangle outlined
around of an initial map. Behind its limits, it
was allowed to do decorative landscapes and
technical sectors. Also all initial map's
vertexes should have been invariable.
By default, the L key turns off light effects
(torch flares become sprites), and
the key M regulates the speed of the delay text
messages.
You can choose to play one of two versions of wad.
To play the English version, type the command
line:
gzdoom.exe -file inqstr2e.wad
Command line for playing the Russian version is:
gzdoom.exe -file inqstr2r.wad
Additional Credits to : ID Software, Andrew Apted for Oblige,
Guest for light effects, id software for DOOM,
Monolith Productions for BLOOD, Raven Software
for Heretic&Hexen,Bethesda Softworks forDaggerfall,
Blizzard Entertainment for Diablo.
ZDoom Community for New Weapons&Monsters,
[LeD]Jake Crusher for localization into English.
Music:
Betrayal at Krondor, Diablo (Hellfire),
<Dracula's Castle>, from Castlevania:
Symphony of the Night, by Michiru Yamane.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : Doom 2
Map # : map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Modified
Build Time : 03.07.13 - 07.08.13
Editor(s) used : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
and others.
Known Bugs : none
May Not Run With... : wrong port
Tested With : GZDoom 1.6.00
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/