===========================================================================
Archive Maintainer      : -
Advanced engine needed  : GZDoom 1.6.00
Primary purpose         : Single play
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Title                   : The Inquisitor 2
Filename                : inqstr2e.wad, inqstr2r.wad


Release date            : 08.08.2013
Author                  : Shadowman
Email Address           : [email protected]
Other Files By Authors  : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
                         Inflation Bay, Da Will (1 map), Downhell,
                         Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
                         Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map),
                         ROCH, Whitemare (2 maps), spd6 (1 map), HFR,
                         The Inquisitor, Khorus.

Description             : Single map about doomguy who got into
                         an unfamiliar dimension and had to disentangle
                         local troubles to get the opportunity to return
                         home. This wad is a prequel to the previously
                         released "The Inquisitor", narrating the events
                         leading up stories that take place in
                         "The Inquisitor".

                         The map was sent on competition which was held
                         in iddqd.ru on July, 3 - 17, 2013.
                         The idea of competition was that the map,
                         created by the random map generator, is being
                         improved and modified by each participant of
                         competition under the port chosen by participant
                         himself. Surprises and unusual decisions were
                         welcomed as well. Thus the participant can map
                         game zones only within a rectangle outlined
                         around of an initial map. Behind its limits, it
                         was allowed to do decorative landscapes and
                         technical sectors. Also all initial map's
                         vertexes should have been invariable.

                         By default, the L key turns off light effects
                         (torch flares become sprites), and
                         the key M regulates the speed of the delay text
                         messages.

                         You can choose to play one of two versions of wad.
                         To play the English version, type the command
                         line:
                         gzdoom.exe -file inqstr2e.wad

                         Command line for playing the Russian version is:
                         gzdoom.exe -file inqstr2r.wad


Additional Credits to   : ID Software, Andrew Apted for Oblige,
                         Guest for light effects, id software for DOOM,
                         Monolith Productions for BLOOD, Raven Software
                         for Heretic&Hexen,Bethesda Softworks forDaggerfall,
                         Blizzard Entertainment for Diablo.
                         ZDoom Community for New Weapons&Monsters,
                         [LeD]Jake Crusher for localization into English.


                         Music:
                         Betrayal at Krondor, Diablo (Hellfire),
                         <Dracula's Castle>, from Castlevania:
                         Symphony of the Night, by Michiru Yamane.

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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : Modified
Build Time              : 03.07.13 - 07.08.13
Editor(s) used          : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
                         and others.
Known Bugs              : none
May Not Run With...     : wrong port
Tested With             : GZDoom 1.6.00






* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/