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Title : Indigo Coast
Filename : indigo.WAD
Advanced engine needed : GZDoom, ZDoom
Primary purpose : Single+Coop play
Author : .danielcss
Email Address : [redacted]
Misc. Author Info : On a scale of 1 to 10 mapping wise, I'd argue I'm probably a 7.
I gave it my best shot here, I'd personally say I did rather well after a
roughly 2 year long creative block. This is my first completed wad in those
years, even if it is just one map. Any bugs or questions can be sent to the
original Doomworld Forum post this may've been found in or, alternatively,
through an e-mail.
Description : It was a regular day on Earth until a news report comes out detailing a
demon attack on a sacred ancient landmark! Doomguy, ever the history buff,
believes in the preservation of such ancient structures and technology. As
such, he heads to the island where all the happening's happening to fight for
the cause.
The map is pretty average length, somewhat longer than your average map from
DOOM I and II. It's a relatively open-ended map, though still quite linear, and it rewards
exploration here and there. By far the main thing I'd say is the centerpiece of the
map is some of the atmosphere it has. It utilizes colored sectors and ambient sounds quite extensively-
(I had originally intended to have no music playing, just the player, the echoing screams of
the demons and the sounds of wind howling and water flowing through cracks in the ruins).
A blind playthrough of this would take somewhere around 19 minutes, going for all secrets and kills.
Additional Credits to : Dial-Up for Murder, for providing the music for the level. Check out their stuff on bandcamp!
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* Information *
Game : DOOM2
Map # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : Yes
Dehacked/BEX Patch : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 2 years, roughly.
Editor(s) used : ULTIMATE DOOM BUILDER, SLADE3
Known Bugs : Sometimes a teleporting monster near the end of the map will either not teleport.
Said teleporting monsters also have a very slim chance of not activating a trigger
or door that they SHOULD be. In those cases, idclip is advised.
May Not Run With : definitely does not run with boom sourceports, chocolate or cripsy doom.
* Copyright / Permissions *
Authors (MAY) use this level as a base to build additional
levels.
(One of the following)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.