===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Impure Offering
Filename                : ImpOffer.wad
Release date            : 9/25/2014
Author                  : Cynical
Email Address           : [email protected]
Other Files By Author   : Golachab.wad
Misc. Author Info       : Nothing to say, really

Description             : Impure Offering is a single player map for the
                         Doom 2 IWAD in -complevel 9 that plays in the map
                         20 slot and requires cc4-tex.wad. The original
                         intent was to create a map inspired by map 02 of
                         Vanguard, but with a very-high, at times
                         slaughter-ish, monster count and fierce
                         difficulty. I don't think it actually ended up
                         playing anything like any map Skillsaw has ever
                         made, but I am very happy with the result
                         regardless.

                         The "fierce difficulty" aspect certainly is in
                         evidence in the final product, though. Skill
                         levels have been implemented -- HMP is akin to
                         the earlier parts of Scythe's third episode on
                         UV, and keeps the overall pressure mostly intact,
                         with its main concessions being the removal of
                         some of the most troublesome individuals. HNTR is
                         more of a "traditional run-n-gun UV" experience.
                         Impure Offering on UV is intended to be a real
                         challenge, and should shed some blood from even
                         the most skilled Doomers.

Additional Credits to   : Demon of the Well: Your official credit may be
                         "playtester", but really, it should be
                         "co-author". So much of this map's final state
                         reflects your input that it's insane. Thank you
                         so much for the help with this, and also for
                         getting my petulant then-teenage ass into Doom in
                         the first place over a decade ago!

                         SteveD: We both know the kind of clusterfuck that
                         HNTR would have been had it not been for your
                         input, heh. Not only do I thank you, but every
                         single Doomer who ever uses that skill level
                         thanks you. Your blood was not spilled in vain!

                         Demonologist: Your playtesting was helpful, and
                         your demo-recording was especially useful for
                         finding and squashing minor flow-breakers. Also,
                         mad props for being the first person to record a
                         UV-Max of this beast, on any version!

                         Ribbiks: Your playtesting resulted in a much more
                         polished end result. Thank you!

                         Joshy: Your construction of the imp-trap is far
                         more convincing than what I could have done
                         myself.

                         Mouldy and gggmork: Thanks for helping to diagnose
                         and solve the issue in the RSK/BFG Room!
===========================================================================
* What is included *

New levels              : 1, with a reminder map in the map 01 slot
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : cc4-tex.wad


* Play Information *

Game                    : Doom
Map #                   : 20
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Almost a year!
Editor(s) used          : Doom Builder 2, Slade 3
Known Bugs              : None
May Not Run With...     : Zandronum


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors