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Title : Immortalis
Filename : immortalis.wad
Advanced engine needed : any limit-removing source port should be compatible - GZDoom, VK Doom, Kex, Crispy, DSDA, Eternity, PRBoom+ have all been tested.
Primary purpose : Single player
Author : James Gadbury
Email Address : [redacted]
Misc. Author Info : www.jamesgadbury.com (my artwork)
Description : A 'run n gun' 3 map medley for Doom II.
: Simple, flowing gameplay with some backtracking & secret hunting.
: Clean & 'classic' base & outdoor aesthetic, with some visual flourishes.
: A basic 'sense of place' and atmosphere to stoke the imagination.
: Realism and story? Nope!
: All difficulty levels accounted for, to encourage replay.
: Continuous play or pistol start.
: Common source port compatibility.
Additional Credits to : Lee Duffy, for the awesome music. See his work here:
:
https://www.facebook.com/LDVGM/
:
https://www.youtube.com/@duffy123123
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* Information *
Game : DOOM2
Map # : Map01 - Map03
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes - title screen (background, title & credits) + all new map skies.
New Music : Yes - created by Lee Duffy. See the immortalis.wad/wadinfo file for further info.
Dehacked/BEX Patch : Yes
Demos Replaced : None (menu demos disabled/not utilised)
* Construction *
Base : New levels from scratch
Build Time : Some months
Editor(s) used : Ultimate Doom Builder
Known Bugs : tbc!
May Not Run With : Vanilla ports such as Chocolate Doom. This WAD requires a limit-removing source port and doom2.wad only.
* Copyright / Permissions *
Authors may NOT use these maps as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications.
* Where to get this WAD *
FTP sites:
Websites:
Other: