Title                   : Icon of Sin Patch
Filename                : Icon_p.zip
Author                  : Alexis Aiello (known as Vegeta in Doomworld)
Email Address           : [email protected]
Misc. Author Info       : Someone who likes DOOM as much as you.
Description             : A new version of the Icon of Sin.  I get bored of
                         face that wall at the end of almost any megawad.
                         Now, while it's still a static monster, it looks
                         and plays diferent (it isn't a wall anymore),
                         but retains the clasic DOOM feel.
                         I designed this patch for authors who want
                         something new that still look doomish
                         to use in their own projects, specially for these
                         who don't like to replace any monster (I mean,
                         Revenants, Barons, Imps, Cacodemons, you know..),
                         or monster projectiles, but still want a new boss,
                         and are not familiar (like me) with Zdoom 1.63

Files included          : Icon_p.txt - this file.
                         Icon_p.wad - the wad with the new monster.
                         Icon_p.deh - the dehacked file required.
                         Sample.wad - a basic map designed to demonstrate
                         the new monster.
                         For these few unexperienced doomers, when you
                         play you must type:
                         yourexe -deh icon_p.deh -file icon_p.wad sample.wad

Other files by author   : Eidolon.wad

Aditional Credits       : id Software, Edmundo Bordeu, the author of Deth,
                         the author of Zeth the author of NWT, the author
                         of Dehacked, and Jasc Software for Paint shop Pro.

================================================================
* Play Information *

Game                    : DOOM 2 with a port that can handle a wad with
                         sprites inside, and Dehacked patches.
                         For sample.wad you'll need a port that allow Z
                         coordinates (I only tested it with Zdoom).

Levels #                : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : About sample.wad

                         Skill 1-2: you'll face the monster in the default
                         way, here it look better than in the other skills
                         but it isn't really a challange (this is supposed
                         to be played first if you want to test the basic
                         monster behavior).

                         Skill 3: The monster appears in a medium dificult
                         level.

                         Skill 4-5: The monster is a more of challange,
                         but not excesive.
                         This is the way the map is designed to be played.

New Sounds              : No
New Graphics            : Yes, I replaced BBRNA0 with a cuted an resized
                         version of Edmundo's Icon of Sin Sketch, and
                         BBRNA1 with a modified version of that sprite.
New Music               : No
Demos Replaced          : No
Play notes              : Since the sample is just a boss arena, don't ruin
                         the surprise by opening the wad with the sprites
                         before playing it.  And don't forget to use the
                         deh patch.  Once playing the map. just have fun,
                         I know that the architecture is basic, the map is
                         just there to demonstrate the monster with a
                         playable (not ugly), scenario.
                         Oh and watch out with the cubes, it's easier
                         than you think to get telefraged.

* Construction *

Base                    : Cut and resize Edmundo's sketch, and make it fit
                         in DOOM.  A basic but solid dehacked patch.
                         Sample.wad is a new level from scratch.

Editor(s) used          : Deth, Zeth, Dehacked, NWT, Paint Shop Pro.

Known Bugs              : -Some minor misalignments
                         -My English isn't the best, I'm sure that it's
                          not hard to find some spelling mistakes here
                          and there.

* Copyright / Permissions *

Authors... PLEASE use this patch with your projects! :-)
You can do whatever you want with the map.  I don't care
so much if you give me credit or not.

You MAY distribute the stuff inside the zip, provided you include this file
with no modifications.  I don't care if you include this patch in a cd with
DOOM stuff and ask money for it ;-)

* Where to get this WAD *

If you are reading this is because you know the answer.