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Advanced engine needed  : Boom compatible
Primary purpose         : Single/Co-op
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Title                   : Hybrid Fragments

Filename                : Hyfrag.wad
Release date            :
Author                  : Lupinx-ressurected aka. Lupinx-Kassman

Email Address           : [redacted]

Other Files By Author   : Noob Project seriesn
                         Community Chest 3 map 31 "Disarming the Mechanism"
                         Sabbat Matyre 2 SMCTF08 "Artic Infiltration"
                         32in24-3 map 25 "Kass duel tower"
                         32in24-4 map 24 "Kass's fortress part 2: Not a duel tower"
                         32in24-5 layout of map 19 "Hemoglobin Rig"
                         32in24-5 detail of map 32 "Volcanic Panic"
                         greenwar 2 detail of the map called "BFG Containment Area" (Esselfortium tweaked a bit as well.)
                         diet 32in24 stuff, to lazy to find it since it hasn't been compiled yet...
                         32in24-6 map 5 "Late Outpost"
                         32in24-7 layout of map 09 "Keeping it Simple"
                         32in24-7 layout of map 23 "Birth of Headache"
                         32in24-7 detail of map 27 "Insane Gunslinger Compound"

                         Various other projects that im not proud enough of to mention (may be due to laziness too.)


Misc. Author Info       : Recently turned 18. Still like Doom. I had taken a rather lengthy break from zdoom related stuff (see other files by author :P), but I briefly returned. Now im taking a break again! Go figure.

Description: These are the first three maps of a megawad I work on, on and off, called "Hybrid Awakening." I wanted to release the first three maps to the public to see if I am going in the right direction so far. The story is pretty sparse. Your a creation that wakes up in an underground lab. You have an electronic eye-patch (hud-face lol) and a katana nearby. The UAC is defunct and some new organization called "Hybrid" is up to no good, cloning demons and such. Naturally you have to go into their tech-base called the "Kappa Tower" and kick their asses. Good luck.

Additional Credits to:
       Music:
               Title is "Attraction" from Capcom's Megaman Zero 2 sequenced by Tsu Ryu and Sailor Raika
               MAP01 is "Break Out" from Capcom's Megaman Zero 3 sequenced by Jay Reichard
               MAP02 is "Danger" by Mark Klem
               MAP03 is "Give In (With Pleasure)" by Mark Klem
               MAP04 is "Anchor" by Mark Klem
       Graphics:
               iD Software's Doom for textures
               Fredrik Johansson's Vrack 3 for textures
               32in24 Team/Hellbent's Greenwar 2 for textures
               32in24 Team's 32in24-7 for textures
               Huy Pham's Deus Vult 2 for textures
               Team TNT's RETurn RESources for textures
               J.C. Bengtson (SailorScout)'s SailorScout's Textures Pack v1.0 for resources
               Dario Casali and Milo Casali's Plutonia Experiment for textures
               Grimm's Black Gloves for the black glove'd weapon graphics
               Chris Harbin, Paul Corfiatis, and John Bishop's "Operation: Biowar" for textures
               Nick Baker's "Gray textures v2", "Nightmare Texture Pack", "Useful Flats Texture Pack", and "Recolored Doom Texture Pack" for textures
               Espi's Suspended in Dusk for textures
               David Gevert and Paul Fleschute's DarkBase Texture Wad (dgdbtxtr.wad) for textures
               Community Chest 2 team for the Community Chest 2 menu graphics
               Use3D's Community Chest 3 additions for textures
               Gerry Powell's Stencil font which was used in some textures and the M_DOOM graphic
               Matthew Carter's Tahoma font which was used in some textures
               Capcom's Megaman Zero 3 whose zero sprite was used as a basis in a diagram in PSCREEN1 texture
               Requiem team for the Requiem status bar
               Crucified Dreams's texture contributors for textures
               Alien Vendetta's texture contributors for textures
               Don Tello's Samurai Sword for the sword pickup graphic. Used for both the pickup and as an outline in the PSCREEN1 texture
               Daniel's Armas 32 for the clawed hand graphics
               Moti's "The Techwars" for textures
               3D Realms's Shadow Warrior for the katana weapon graphics
               3D Realms's Duke Nukem 3D for textures
               Various Windows Vista fonts added to textures in MS Paint. Sorry to say I don't recall the names of these fonts, but they were default fonts that were available in Microsoft's Vista
       Sounds:
               iD Software's Quake for the former human death sounds
               Banjo Software's Hacx for the item pickup sound
               Kenneth Scott's Remorse for the door opening sound
               Chris Harbin, Paul Corfiatis, and John Bishop's "Operation: Biowar" for the lift move/stop and player landing sounds
               Nick Anderson's Ninja Duel for the sword and claw sounds
       Special Thanks:
               Scuba Steve for their lightsaber addon whose dehacked patch is what the katana dehacked stuff was based on
               Chris Harbin, Paul Corfiatis, and John Bishop for "Operation: Biowar", Fredrik Johansson for the Vrack series, the Alien Vendetta team for Alien Vendetta, and Huy Pham for Deus Vult 2 whose works inspired this mapset
               Fredrik Johansson whose style of ceiling lights in the Vrack series are similar to some ceiling lights used in this mapset
               Mattias Berggren and Kim Andr? Malde for Alien Vendetta MAP03. The background square-layered building with the scrolling lightpole in the top right corner of MAP03 is a reference to a similar building in the background of Alien Vendetta's MAP03
               My friends and family for putting up with my shenanigans and being supportive

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* What is included *

New levels              : 3
Sounds                  : yes
Music                   : yes
Graphics                : yes
Dehacked/BEX Patch      : yes
Demos                   : no
Other                   : no
Other files required    : nope


* Play Information *

Game                    : DOOM2
Map #                   : 1-3
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 2-4 Player   : no
Other game styles       : Huh?
Difficulty Settings     : Sort-of.


* Construction *

Base                    : Map 1 and 3 is from scratch. You might be able to compare the center of map 2 to one of my older maps ;). Read the name and you might understand.
Build Time              : A couple of weeks (I'm slow, I know.)
Editor(s) used          : XWE and Doom Builder
Known Bugs              : Nope
Uknown Bugs             : Probably.
May Not Run With...     : Vanilla doom.


* Copyright / Permissions *

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Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

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