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Port Needed                : BOOM Compatible
Type of Play               : Single Player
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Title                      : Hydrosphere
Filename                   : Hydrosphere.wad
Release                    : December, 2022
Version                    : RC4.1

Author                     : Brian "Bri" Irving
Contact                    : [redacted]
                          : @Bri on Doomworld forums
                          : Bri_01 on discord

Description                : The demons, parched from the hot fires of hell,
                            try to take the UAC Hydrosphere facility for
                            its supply of cool water.

                            A series of short tech base/water themed maps.
                            Gameplay mostly consists of a power trip style
                            blast-fest.

                            Levels can be pistol started or played
                            continuously.

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Wad Details

 Game                      : Doom 2
 Number of levels          : 6
 Custom Textures           : Yes
 Custom Sprites            : Yes
 Custom Music              : Yes
 Custom Sounds             : Yes
 Advanced Engine needed    : BOOM compatible (-complevel 9)
 MAPINFO files             : Yes
 DEHACKED File             : Yes

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Gameplay

 Type of Play              : Single Player (Designed for)
 Difficulty settings       : Yes
 Cooperative               : Yes (Included but not thoroughly tested)
 Deathmatch                : No

 Jumping allowed           : No
 Freelook allowed          : Optional
 Crouching allowed         : No

 Mod compatibility         : Most mods will work. However, some monster
                             replacement mods may prevent the boss
                             action from working on MAP06, preventing
                             the player from finishing the map.

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Construction

 Base                      : None, built from scratch
 Build Time                : 3 months
 Editors used              : Ultimate Doom Builder, Slade 3
 Build Format              : Boom (-complevel 9)
 Tested With               : DSDA 0.21.3, GZDoom 4.7.1

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Credits

 MIDI Music by             : Dragonfly
                             https://www.dfdoom.com/midi-music/

 Music Listing:
    Title - "Soaring"
    MAP01 - "Acceleration"
    MAP02 - "Celestial"
    MAP03 - "Tapes Had Side A and Side B So It Makes Sense
                the Successor Was Called The CD"
    MAP04 - "Sludge"
    MAP05 - "Strictly Plate-Tonic Forking"
    MAP06 - "Do Not The Horse (Horseless Version)"


 Primary textures used     : jimmytex.wad
 Other textures used       : 32in24-15_tex_v2.wad
                           : rfhelltx.wad

 Tree and bush sprites     : Jaska

 Green Plasma Gun by       : xvertigox

 Title graphic and
 edited UAC textures       : Brian Irving

 Palette                   : 32in24-15_tex_v2.wad palette

 Sound effects             : Doom Eternal, Doom 3

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Changelog

RC4.1
 - Changed tree and bush sprites to something more beautiful.
 - Added more shotgun ammo to MAP05.
 - Changed most tall lifts to fast.
 - Some enemy adjustments in MAP05 and MAP06.
 - Various texture and quality of life adjustments throughout.

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RC4
 - Fixed ZMAPINFO specialaction command for Cyberdemon death, so bars
   before exit room will lower (previously wouldn't due to missing speed
   parameter).
 - Tested easy skill levels more and fixed some missing things.
 - Made the Caco, Pinky, Rev fight more interesting in MAP04 by lowering
   the floor after pressing the switch.
 - Removed a cheap Chaingunner hiding in a crate in MAP06.
 - Moved a tree blocking a Mancubus in MAP06.
 - Added some crates by the blue key in MAP06 to give some cover from
   the Archvile if needed.
 - General texture alignment.
 - Prevented some areas where you could soft lock.

RC3
 - Changed the colour of menu font to better suit the theme.
 - Changed the sky to orange on MAP06.
 - Added proper exit room to MAP06.
 - Removed one Cyberdemon on MAP06 (proved to be too annoying having two).
 - Added bossaction (UMAPINFO) and specialaction (ZMAPINFO) for the Cyberdemon
   on MAP06 to lower bars to the exit.
 - Fixed some flickering trees for software mode.

RC2

 - Fixed visual errors for software mode.
 - Made the last Cyberdemon fight in MAP06 (The Dam) tougher.
 - Made the 'C' in 'Hydro Control' and 'Conduit' on the intermission CWILVXX
   screens clearer.
 - Fixed blue card switch in MAP06

RC1

 - Initial release for testing

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Permissions

* The contents of this wad file may NOT be used as a base for modification or
 reuse.

* This file may be distributed electronically in any way, provided this text
 file is included, with no modifications.

* Nothing in this file is intended for commercial use.

* I have given credit to the original authors for additional content used in
 this file as required.