===========================================================================
Update to               : hth2.wad

Notice                  : A delayed fix. Hopefully got rid of Map05 startup
                         crash problem. Texture checks, minor script
                         adjustments etc. Map06 has few detail changes to
                         avoid texture alignment issues etc. Maps04-06
                         have some fake doors added to the storages (there
                         was only air vents as passages, which looked odd).
                         Map07 no longer go berzerk with GZDoom.

Advanced engine needed  : Legacy 1.40 (or higher), (or GZdoom too)
Primary purpose         : Single
===========================================================================
Title                   : Hi-Tech Hell 2 - Alien Tech
Filename                : hth2.wad
Release date            : 06.10.2006

                         06.06.2005 (original release)
                         06.16.2005 (fix)
                         The original edition had certain map objects only
                         in the UV mode. Works now on all skill levels.

Author                  : Simo Malinen
Email Address           : [email protected]
Other Files By Author   : Mainantance Complex (2complex.wad)
                         Desert Base (2desert.wad)
                         Oberon Base (2oberon.wad) +some others

Description             : What caused the hellspawn havoc in a remote
                         science base? Could it have been a strange
                         shipment sent from UAC teleport research
                         center, a place called as 'Alien Tech'?
                         It's time to find it out.

                         hth2 is a sequel for an (yet) unreleased
                         ZDoom wad. Featuring a storyline, dummy
                         actors, intro/conversations you can skip,
                         the very different kind of teleports you've
                         ever seen before... and more.

Additional Credits to   : - id for DooM
                         - Sami Maki-Mantila (Maxspeed) for playtesting,
                           comments and suggestions.
                         - creators of Legacy, DETH, WinTex & fs-scripts
                         - creators of many great wads ... for lots of
                           inspiration how things should be done
                         - creators of LaunchTool - a great application
                           to run wads with different sourceport versions!
===========================================================================
IMPORTANT:

- to avoid memory troubles, run legacy with -mb XXX option,
 32 or more should be enough, for example:

legacy.exe -iwad ..\doom2\doom2.wad -file hth2.wad -mb 64

- SAVE GAMES working can't be quaranteed. There's a risk for
 "corrupted save game errors", can't help with them - sorry.

see more important notes from the end of this file!

===========================================================================
GZDoom users:

GZDoom should work nice (tried with 1.0.03). With this fix, cutscenes
should play nice and scripts no longer go bazooka with MAP07 (this was
a bug in the scripts), etc. However:

- Some 3D objects' texture alignments might go bit wrong.

- 3D bridges with nukage rivers (MAP05 and MAP06) seem not to carry
 the painful effect in some versions of GZDoom?

- If you wish to use GZDoom lights, run gzlights.wad with hth2:

gzdoom.exe -iwad ..\doom2\doom2.wad -file gzlights.wad hth2.wad

 (It's just the old doomdefs lump with a few changes) Most of the lights
 should work OK, but a couple of light tricks could not be replicated.
 (Maybe I'll try an update with this in the future.)

- Probably a trouble with older machines, if you see 3D objects'
 side textures being horizontally distorted, try console command
 "GL_RENDER_SEGS 0". (the default value = 1) Wonder if this occures
 or helps with every machine. (or if it creates new troubles)

===========================================================================
* What is included *

New levels              : 7 (intro + 6 levels)
Sounds                  : Yes (ambient sounds)
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes (duh, deh)
Demos                   : No
Other                   : Yes (animated lumps + scripts)
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - 07
Single Player           : Yes - Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No?
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : started in 2002 (way too much)
Editor(s) used          : DETH 4.24 (maps), Zennode 1.1.0,
                         WinTex 3.41 (textures/patches, flats, graphics,
                         sprites management), WinTex 4.3 (final
                         compilation), psp5, goldwave
Known Bugs              : some, see "bugs/troubles" at the below.
May Not Run With...     : will run properly only with Doom Legacy 1.40+
                         or compatible. Legacy 1.32beta4 won't work.

===========================================================================
IMPORTANT NOTES:


SKIP'ABLE INTROS

- There are some scripted intros (featuring camera action,
conversations, etc.) If you feel you don't want to seem them, but
just want to skip'em (and rumble back into action), you can *DO IT*!

When such an skip'able intro starts, in the left up corner (console)
will shortly appear three white dots "* * *" - after that, at any time
during the intro just hit "use" (= the key/button you use to open doors,
hit switches, etc. ("space", mouse btn2 or 3 by default))

You'll hear a beep. The intro might not stop right away (some
camera actions must be completed first) but in few seconds.

NOTE: you can skip them, but they also reveal things about the
storyline, becoming events, objectives etc. (making them was not easy,
please, look at them atleast once) MAP01 is just one huge intro,
if you choose to skip it, you'll beam into intermission screen and
continue to MAP02.

NOTE2: you can't skip all of them. Some camera actions take only
couple of seconds and you'll just have to live with them.


GAMEPLAY

- jumping is required. looking down/up can be useful.
 NOTE: you can jump over (almost) every railing in this level set.

- all levels should be dooalble even from a pistol start.


GAMEPLAY TIPS/HINTS

- there're plenty of hidden bonuses, weapons & ammo around - some are
 hidden in a way only legacy can do!! (3D)

- MAP02: if you feel "short handed" in the beginning (zero ammo)
 there're two shotguns in the entry teleport room walls. Use your
 fists to get them!

- MAP06: if there's a vacuum inside the long-range teleport chamber,
 try shooting pipes. Pipes with holes usually leak air...

- MAP04: (after the first section in the air vents) if there's poison
 gas in the air vents it's not recommended to go in there (there's
 a way to vent the gas out). However, if you manage to find your way
 through the toxic vents, it's OK - the scripts will adapt that and
 work a bit differently through the level.


"BUGS/TROUBLES"

- there's a risk for "corrupted save game errors" WATCH OUT!

- MAP03 starts with the player automaticly getting teleported
 into a pool of legacy 3D water. For some reason I had Legacy having
 some troubles with this, a few times:

1.41b - got error messages into console (they can be ignored)
1.42 - crashed

 If crashing happens to you, before teleportation (when the screen is
 black) three white dots "* * *" will appear in the left up corner.
 After that you have 2-3 seconds to hit "use", and you'll not
 get teleported into the pool, but next to it.


- Scripts might not be "full-proof", (there's total 125 kb of scripts)
 play nice and everything should work nicely.

- the intros are using dummy actors having conversations etc. The green
 player IS REPRESENTING YOU (= our marine hero)! If you have chosen
 a different color, or are using a skin, you'll be wondering why
 in some camera actions you're having your usual outlook while in
 some you're a green marine... (that is: do not use skins or your
 own colors!)

- MAP02 - 07 are all having "GRAVITY 0.75" commands in their script
 files, but for some reason legacy seems occasionally ignoring this
 command. (you'll get gravity 1.00 instead) Just nevermind, you should
 get everywhere with that too (minus couple of bonuses though).

- if you have no gl support, you'll get a few console error messages
 about coronas. Just ignore them, all important scripts will still work!

- legacy could have troubles with translucent walls (= solid windows)
 Normal textures used in 2s walls could be invisible behind the
 window (there's few places where this might occure) Windows also
 tend to flash (less translucent vs. more translucent) at some viewing
 angles.

- (with some systems) ambient sounds could have troubles, they fade
 when you turn and come again when you turn some more. And (with some
 systems) coronas might not look too good either?

- in general: there are plenty of stuff I don't know should it be
 done like this (such as using boom generalized specials numbers in
 fs scripts) but everything seems to work nice with _my_ system...


OTHER COMMENTS:

- English is not my native language, so the intros/texts in the game
 probably have grammatical errors and expressions that'll sound
 "odd" (sorry)

- These levels are not pitch dark! You can see in there! (sorry)
 but instead of that the detail level is a bit more higher...

- All the flats, textures, patches, graphics and sprites (minus one)
 were made for *this* wad. (some base to original Doom textures)
 Almost all textures are compiled from gazillion itchy-bitchy
 sized tiny patches. It saved some megs of space and building
 this wad was a hobby (= pure fun ;)

 If you want to use flats or patches in this wad - go a head!


PLAYTESTING

- These levels were developed with a "rusty" AMD Athlon 1000, 128Mb
 with a NVidia's postcard - and it works great... (uh, couch)
 I guess any five years younger machine should do fine.

- "Playtested" (walked through) with Legacy versions:

1.40(dos) - should work fine
1.40, 1.41b, 1.42(win32) - should work fine
1.32beta32(win32) - does not work

 Most of the developement was done with 1.40(win32).

http://legacy.newdoom.com/

http://prdownloads.sourceforge.net/doomlegacy/legacy_140_win32.zip
http://prdownloads.sourceforge.net/doomlegacy/legacy_141b_win32.zip
http://prdownloads.sourceforge.net/doomlegacy/legacy_142_win32.zip


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