===========================================================================
Advanced engine needed : Limit-removing
Primary purpose : Single play
===========================================================================
Title : Hell Frontier: Episode 1
Filename : HFRONT_1
Release date : 19.02.2021
Author : ViolentBeetle
Email Address : [redacted]
Other Files By Author : Hellevator (HELEVTOR) - community project
Description : This is the first episode of my ongoing megawad
project. It contains the first episode consisting
of first 11 maps of the wad - mostly in "corrupted
techbase" genre. Continuating is to be eventually
released.
Maps are all meant for pistol starting. Continuous
is also possible, but not the intended experience.
After you trashed Hell so many times, the UAC has
decided that is is safe to colonize and mine for
resources. They were wrong. Now that hell has
re-awakened and consumed their bases and personnel,
it is up to you to kill all the demons again.
I started making maps for this wad as the first
thing of mapping and make all 11 over the first
year of my mapping "career".
Additional Credits to : The sky is based on "Mek's Box 'o Skies!" (By
Mechadon)
Tracklist:
MAP01: Ghost Town by Stewboy
MAP02: Level 1 music from Cyril Cyberpunk,
sequenced by Zero Prophet (Taken from
www.vgmusic.com)
MAP03: Ghosts in the Walls by Stewboy
MAP04: Aorta by Eris Falling
MAP05: Cyberpassage by Jimmy
MAP06: Dark Halls by Bobby Prince
MAP07: Hate Machine by Jimmy
MAP08: Alien Jungle by Stewboy
MAP09: Silicon Dust by Jimmy
MAP10: First Time for Everything by Crunchynut44
MAP11: Ghostgrinder by Jimmy
Intermission screen: Quell the Beast by Jimmy
Text screen: Zombieman Blues by Fookerton and
Tiddles
===========================================================================
* What is included *
New levels : 11
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP11
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About a year
Editor(s) used : Doom Builder 2, Ultimate Doom Builder, SLADE 3
Known Bugs : MAP05 contains sections that might be inescapeable
in co-op
MAP02 has a pretty egregous skip, but it takes
enough effort that I decided to keep for those who
would fine it.
MAP05 contains a tutti-frutti effect. Not
recommended to play on a port that retains
this error.
May Not Run With : Anything that still suffer from visplane overflow
(Will crash on MAP02)
Tested With : Crispy Doom, PrBoom+ (complevel 2), gzDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors