===========================================================================
Update to : herschel.zip
Advanced engine needed : MBF21-compatible source port
Primary purpose : Single+Coop play
===========================================================================
Title : Herschel Spaceport
Filename : herschel.wad
Release date : 9/1/2021
Author : Moustachio
Email Address : [redacted]
Other Files By Author : atone-e5.wad
crud.wad
intercep2.wad; project co-leader; 14 maps (6 collabs)
moonescape.wad
intercep.wad; project leader; 9 maps (2 collabs)
Misc. Author Info : Currently finishing Atonement's fifth and final
episode.
Description : One short, somewhat difficult MBF21 map using custom
enemies, weapons, textures, sounds, and music, all
trying to resemble the look and feel of vanilla Doom.
Expect difficult ambushes combined with powered up
weapons. The fist and chainsaw do extra damage, and
almost all the guns have been modified in some way.
New enemies join the fight in addition to the usual
Doom II suspects.
You land in Herschel Crater on Mimas, one of Saturn's
moons. The UAC had all underground passages heavily
guarded, but it looks like that backfired on them. The
demons used the UAC's technology to mutate and conquer
the moon base. It's swarming with demons, and it's the
only passage to the Miman underworld... Stop them
before they take over the whole solar system!
Additional Credits to : All the custom resource authors I (lovingly) borrowed
from. More detailed credits are contained in a
separate text file, rescreds.txt.
Nikku4211, Biodegradable, Armolitskiy, Argent Agent,
and galileo31dos01 for feedback.
===========================================================================
* Version 1.0.2 *
- Rewrote the entire Dehacked in DECOHack. Long story short,
the crash has been fixed.
- Added more shells, cells, and bullets to MAP01.
* Version 1.0.1 *
- Renamed RESCREDS lump to CREDITS.
- Updated UMAPINFO to declare the level as a new episode.
- Added M_CAMP graphic for episode selection menu.
- Added GAMECONF lump for Bethesda.net release.
- Made a proper CREDIT pic that displays between demos and after the ending.
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : UMAPINFO, MBF21 OPTIONS, GAMEINFO
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 weeks on and off
Editor(s) used : Ultimate Doom Builder, SLADE 3.2.0 beta, paint.net,
FL Studio 20
Known Bugs : None
May Not Run With : Ports that do not support MBF21, DEHEXTRA,
and UMAPINFO
Tested With : DSDA-Doom 0.24.3 on complevel 21
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors