===========================================================================
Advanced engine needed  : Limit removing
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Hellish Rogues
Filename                : HelRogues.wad
Release date            : 18th April 2021
Author                  : Rymante
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Plays Doom mainly on 'Hurt Me Plenty'

Description             : Your squad was sent to investigate a rogue research base
                         on the outer edge of the galaxy, thought to be conducting
                         illegal experiments involving teleportation & unknown alien life.

                         Shortly after landing, your squad is ambushed by an unknown force
                         in a cave system close to the base.  You are the only survivor.
                         Go forth, avenge your comrades & complete the mission!

Additional Credits to   : James Paddock, for the following assets :
                         jimmytex.wad  (a set of custom/edited textures & flats)
                         (Link > https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/)
                         Shells.mid  (midi music used in Map 01)
                         Techno Prisoners.mid  (midi used in Map 03)
                         Strength in Numbers.mid  (midi used in Map 11)

                         All of his midi music is available at 'https://www.jamespaddockmusic.com/midis/'

                         'https://www.vgmusic.com/' for the following game midi covers
                         The 'Streets' mission music from Goldeneye 007.
                         The 'Lair of the Blind Ones' music from Turok 2.
                         The main menu theme from Raptor: Call of the Shadows.
                         The 'Calm' music track from Body Harvest.
                         The 'Map Screen' music from Starfox 64.

                         Jimmy, for the edited Cacodemon sprites (Agathodemon)

                         Eriance & Maelstrom, for the edited Baron of Hell sprites (Pyro Demon)

                         Sgt Dopey for the edited custom sky texture (CSKY009) from the 'SkyTexturesPack.wad'
                         (Link to resource wad was found at
                         https://www.realm667.com/index.php/en/forum-board/the-workshop/181-sky-textures-pack)

                         iD Software for the pre-release Rifle sprites.

                         Freesound.org user 'newlocknew' for their 'Blaster shot 11-2' sound effect
                         (replaces Plasma gun firing sound).
                         (Link > https://freesound.org/people/newlocknew/sounds/514050/)

                         'Captain Toenail' for his 'ZSec' sprite edits (used to replace the Wolfenstein Nazi)

                         Fluffyquack, Gar, Suuslas for being the primary play testers for this project.

                         Austinado, Gredge, joe-ilya, LVENdead, dei_eldren & anyone else I forgot from the
                         Doomworld forums for offering feedback at various stages of development.

                         The few folks from the Bridgeburner discord who tested an early version of this
                         project.
                         (Sadly I forgot to note their names at the time, whoever they are, I hope they know
                         their input was valuable & appreciated!)

                         Realm667 for hosting the custom sprites used in this project.
                         (Link > https://www.realm667.com/index.php/en/)
===========================================================================
* What is included *

New levels              : 12
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Yes, MAPINFO for ZDoom based ports
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP12
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Only Map 01
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch.
Build Time              : Roughly 1 year.
Editor(s) used          : Ultimate Doom Builder, Slade, WhackEd4, GIMP
Known Bugs              : None that I know of
May Not Run With        : Vanilla DOOM 2, Chocolate Doom
Tested With             : GZDoom v4.5.0, PrBoom-Plus v2.5.1.7um, Crispy Doom v5.10.0



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.
Use 'jimmytex.wad' if you want the textures or flats & grab the sprites
from Realm667 if you want those.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors