Date Completed         : Feb. 23, 2002
                        July 19, 2003 (rerelease)
Title                  : Helm's Deep
Filename               : helmsdeep.wad
Other Works            : http://doom.vect.org:8080/
Author                 : Cyb

Email Address          : [email protected]

Description            : This is a map I made after playing a Helm's Deep map for
                        Counter-Strike.  As far as looks go, I based on pretty much
                        entirely on the CS map (which was pretty accurate as far as
                        I know).  In terms of gameplay, don't expect the marines to
                        kill everything for you, you still have a lot of killing to
                        do yourself.  Also, the level will slow down at a few points,
                        so be warned.  If you have a lower end machine it may beg
                        for mercy if you try and play this.

Notes/Credits          : The jerk stores in #doom for playtesting and stuff, Randy for
                        ZDoom, id for Doom, etc etc.  Rimmer improved my brick texture
                        a bunch and Ling made some useful scripting suggestions.

                        The new textures are based off one from a texture pack called
                        deConstruct by stecki which you can download (the Doom version
                        anyway) here:
                        http://www.doomworld.com/afterglow/textures/zips/decontex.zip

                        You need ZDoom 2.0 to run this.  Not sure of the oldest version
                        that'll run it, so just get the latest one from http://zdoom.org


     ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad (ZDoom 2.0)
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

New Sounds              : just one (the horn)

New Graphics            : Yes, a few textures

New Music               : Requiem for the Ring (Requiem for a Dream remix)
                         Though it's a 2meg ogg file, so I decided for the
                         sake of our 56k friends to put it in another file.
                         Download helmsmus.zip which should be in the same
                         directory as this file.

* Construction *

Base                    : Scratch

Editor(s) used          : WadAuthor, Warm, Wintex, PSP, various text editors

Build time              : Uhh, like a week or two.

Known Bugs              : Don't kill the green demon, though it's not possible
                         without a projectile weapon which you won't have at
                         that point.  Like I said, the map will slow down at a
                         few points.  I've done my best to make it playable most
                         of the time, but your results will vary.

Fixes (7/19/03)         : Corrected the slope things which were put in at a time
                         when they were incorrectly implimented in ZDoom.  Aligned
                         a texture or two and added a slient soundseq for a moving
                         ceiling.  Also fixed a few text file errors and updated
                         some info (zdoom url for instance).

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).