Description : What we have here is our hero clambering down from the Deimos base into hell having dropped all his heavy equipment aside from the pistol, and in front of him is Hell Keep, and beyond it is the slough of despair. It's 25-30 minutes of frantic battle in and around the keep (for me, an average doomer, on hurt me plenty). The level is dark - very dark; it's supposed to be, I like my doom dark. Spectres in some areas are all but invisible in software rendering, by design. Remember you have muzzle flashes to help you see.
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* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes (modified Doom1 patches + new textures from existing patches)
Dehacked/BEX Patch : Yes (level names)
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : ~1 year with very long breaks
Editor(s) used : Slade3
Known Bugs : None
May Not Run With : Doomsday/crispy/chocolate etc
Tested With : Doom Legacy, Eternity, PrBoom+, k8Vavoom, GZDoom
* Copyright / Permissions *
Authors (MAY) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.