===========================================================================
Advanced engine needed  : Zdoom or GZdoom
Primary purpose         : Single play
===========================================================================
Title                   : The Hell Keep
Filename                : HELLK.wad
Release date            : 2/4/2022
Author                  : Cr1ppling
Email Address           : [redacted]
Misc. Author Info       : Twitter: @Send_Me_Lolis

Description             : A large singleplayer focused map. Originally
                         started as my interpretation of Doom 1's E3M8 but
                         eventually became it's own map for Doom2. I've
                         worked on this map on and off since early 2020 and
                         just recently decided to properly finish it up and
                         upload it.

                         The map contains a mix of various themes and large
                         open and claustrophobic spaces. The map can be
                         quite long and may be challenging at points, so I
                         suggest saving often ;)


Additional Credits to   : Credit to Alex Radosnov PolyHaven.com for his HDRI
                         "Shudu Lake", upon which the skybox texture is
                         based on.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Editor(s) used          : GZdoom Builder 2.3
Known Bugs              : In the room in which the blue keycard is collected,
                         the keycard may be impossible to collect should the
                         necessary switches be pressed too quickly. Unlikely
                         to happen during normal gameplay however.
May Not Run With        : Map is unplayable on Vanilla Doom and Chocolate
                         Doom
Tested With             : Gzdoom Version g4.2.4


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors