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Advanced engine needed  : Limit-removing source port
Primary purpose         : Single play
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Title                   : Dead Outpost
Filename                : HELLBASE.WAD
Release date            : 10/21/10
Author                  : Stupid Bunny
Email                   : [redacted]
Other files by author   : HELLBND.WAD

Description             : =OVERVIEW=
A large techbase map that I made a while ago but for some reason haven't been bothered to put the finishing touches on and upload until just now. Starts out pretty easy, becomes difficult later on. Most of the level is spent looking for the main switch which will gain you access to the front gate control on the compound wall (don't worry, you'll know the main switch when you see it) and then the final battle takes you from the main switch back to the front gate. I'm looking at this level now and wishing I'd made the architecture a little less square-ey, but as it is it's a decent map and I put a lot of effor into it so it should work well.

                         =UNNECESSARY STORY=
                         After Hell's first invasion of the Earth was
                         thwarted, the great demon lord which had
                         commanded the infernal armies left vast tracts of
                         Hell destroyed in its death throes.  UAC, seeing
                         Hell's power weakened, seized the opportunity
                         and began establishing military outposts and
                         research compounds across Hell, with the
                         intention of controlling and ideally
                         exploiting the monsters they had battled.  Even
                         as they publicly announced the end of their
                         tampering with the forces of evil, UAC was
                         sending hundreds of thousands of Marines and
                         research personnel to Hell, assuming that they
                         would now be able to keep the remaining demons
                         under their heel.

                         Needless to say, this was a grave
                         miscalculation.

                         The UAC had far underestimated Hell's ability
                         to rebuild, and within weeks hordes of demons
                         were at the gates of the UAC's compounds.  The
                         defense forces were overwhelmed, and before long
                         the bases were staffed only by savage monsters,
                         walking dead, and endless piles of corpses.

                         You, a lowly corporal in the Space Marines, had been
                         based at a strategic and well-defended outpost on the
                         edge of what was only weeks ago a valley of
                         rubble but what is now a thriving demon city.
                         The UAC had erected the compound fast, but
                         unfortunately the demons were faster, and after
                         valiant but hopeless resistance the monsters had
                         overrun the base. You are now the only living
                         human in the entire compound, and probably in all of
                         Hell.  With the researchers dead, your comrades
                         twisted into mindless monsters and UAC's plan
                         generally in the toilet, there is only one thing
                         you can do: get out of the base and find a way
                         back to Earth alive. Your chances of making it
                         out are slim, but then again you wouldn't be the
                         first person to escape from Hell. With this in
                         mind, you set out, with nothing but your pea
                         shooter, a few dozen rounds of ammo and your iron
                         will to live...

Additional Credits to   : id Software for the same reason everybody else says id Software. Also, the lavafall texture is from GothicDM (I think) so credit there as well
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* What is included *

New levels              : 1
Sounds                  : Yes. Just kidding.
Music                   : Yes (made by author, which is why it's a short track)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP28
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (sort of...)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes (barely tested below UV though)


* Construction *

Base                    : New from scratch
Build Time              : For all intents and purposes, 2 months
Editor(s) used          : DB2, XWE, Anvil Studio...MSPaint... :P
Known Bugs              : None found, but I'm sure there's plenty
May Not Run With...     : Doesn't run in Vanilla and non-limit-removing ports


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors