===========================================================================
Advanced engine needed : Any limit removing port
Primary purpose : Single play
===========================================================================
Title : Harmony Compatible
Filename : HarmonyC.wad
Release date : October 2023
Author : Thomas van der Velden
Email Address : [redacted]
Other Files By Author : Revolution!, Harmony, co-author Plutonia2
Description :
H A R M O N Y C O M P A T I B L E
10-2023
1...... What is Harmony Compatible?
2...... Versions of Harmony
3...... How to use Harmony Compatible
A: GZDoom, Eternity, PrBoom
and others
B: Unity port
C: DOS
4...... Deathmatch mode
5...... Credits
6...... Copyright sound effects
+--------------------------------------+
| 1. What is Harmony Compatible? |
+--------------------------------------+
This is a modified version of Harmony, official
Add-on for DOOM and DOOMII,
which was released by Bethesda October 11, 2022.
This new version is made to be compatible with
most limit removing source ports for DOOMII.
Harmony:
In this post-apocaliptic game you play as Harmony
and fight against an army of evil mutants.
It includes:
* 13 spectacular maps
* unique textures and graphics
* 9 different enemies
* 7 different weapons
* Full MIDI soundtrack
* Deathmatch mode
* The extra Harm-WS.WAD contains wide screens
[426x200px]
+--------------------------------------+
| 2. Versions of Harmony |
+--------------------------------------+
Currently there are 3 versions of Harmony.
All are free to download, but 2 and 3 require a
copy of DOOM(II).
1: Harmony (v1.1) [ standalone game with ZDoom
engine ]
-------------------------------------------
Released: December 2009
Port: Zdoom (included with the game)
WAD name: harm1.WAD
Features: - 11 maps
- High resolution sprites & screens
- MP3 music by Kyu
Get it at: www.Rabotik.com
2: Harmony [ Official Add-on for Bethesda's DOOM
and DOOMII ]
-------------------------------------------
Released: October 2022
Port: Unity Port
On Steam, GOG
for PC, Mac, Nintendo Switch,
Playstation
WAD name: 17
Features: - 13 maps
- 1 extra enemy (the Aerosol)
- Wide screens (426x200 pixel)
- SFX by Bethesda's Chad Mossholder
- MIDI music by James Paddock
Get it at: First buy DOOM or DOOMII on Steam
or console digital stores.
In the game download Harmony under
Add-ons from the main menu.
3: Harmony Compatible
-------------------------------------------
Released: October 2023
Ports: All limit removing ports for DOOMII
including:
GZDoom, Eternity, PrBoom, Unity
port and Boom202 on DOS.
WAD name: HarmonyC.WAD
Features: - Same maps, music, weapons and
enemies as Bethesda Add-on
- Deathmatch mode. Including a bonus map (Map15)
- 320x200 pixel screens + Endoom
screen. Wide screens (426x200) are
included in extra Harm-WS.wad
- New SFX (to avoid copyright
issues)
- Numerous fixes to make it
compatible with ports
Get it at:
https://www.doomworld.com/idgames/
+--------------------------------------+
| 3. How to use Harmony Compatible |
+--------------------------------------+
Harmony Compatible is not a stand alone game.
It requires a port (an EXE file) to run and in
most cases a copy of the Doom2.wad.
Harmony Compatible should work with all 'limit
removing' ports for Doom2 (ports that increase
the number of visible planes that can be on
screen without crashing or glitching the game).
I tried to write simple instructions on how to
get Harmony Compatible to run with the most
common ports. Sorry if I forgot your favorite
one.
Depending on the port you use, the demos can play
out of sync.
A: For ports like GZDoom, Eternity, PrBoom:
-------------------------------------------
Load the HarmonyC.WAD like any other pwad.
Usually: simply drag it onto the port EXE file.
The WAD file contains an internal DEH file, so in
most ports the separate HarmonyC.DEH file is not
needed.
Harmony Compatible will not work in Chocolate
Doom, because this is not a limit removing port.
It will work in Crispy Doom.
B: Unity port
-------------------------------------------
You can load HarmonyC.wad as a PWAD in Unity by
placing it in the WADs folder.
There is probably no need to use this version of
Harmony in the Unity port.
Use the official version instead.
You can download it in-game from the Add-ons menu
in both DOOM (1993) and DOOMII.
C: DOS
-------------------------------------------
The most retro old-school way to play Harmony is
on DOS, just like the origial DOOM back in 1993.
The easiest way to run it on DOS is with BOOM2.02
There are other ways, but they will not be
described here.
- Put Doom2.wad, HarmonyC.WAD and harmonyC.DEH in
the BOOM202 folder.
- Go to this folder on DOS (for example using
DOSBox)
- type command:
BOOM -FILE HARMONYC.WAD -DEH HARMONYC.DEH
Harmony was not intended to work with the
original Doom2.EXE (aka "vanilla" Doom2).
It was always designed for a limit removing port.
It is possible to start it with the orginal
Doom2.EXE, but the bigger maps can cause the game
to glitch and even crash.
Using the 'Save game' option while playing will
likely cause a crash. This is because of
technical limits of the original EXE.
If you want to experiment in vanilla Doom2.exe,
you will need to merge a copy of Doom2.EXE with
HarmonyC.DEH using Dehacked first.
+--------------------------------------+
| 4. Deathmatch mode |
+--------------------------------------+
- Deathmatch mode allows the player to fight
against other players instead of computer
opponents.
- The maps of Harmony Compatible have been
updated to support Deathmatch.
- In fact the bonus level Map15 was made
primarily for Deathmatch mode.
- All maps have 8 Deathmatch player starts.
- Results will vary depending on which port you
use. Check your port on how to run Deathmatch.
- In the official Unity port release of Harmony
(2022), Deathmatch was disabled.
You can reactivate it by loading Harmony
Compatible as a PWAD.
To do this: place HarmonyC.WAD in de 'WADs'
folder of either DOOM or DOOMII.
Start up the game and select it in the ADDS-ON
menu.
+--------------------------------------+
| 5. Credits |
+--------------------------------------+
Harmony (and Harmony Compatible) was made by:
* Thomas van der Velden
[T.V. www.Rabotik.com]
Contact information on website.
MIDI music by:
* James Paddock
Intermission and End screen by:
* space is green
[www.spaceisgreen.com]
Dehacked fixes by:
* Xaser Acheron
* Sources of the SFX are listed in
'Overview.txt'.
+--------------------------------------+
| 6. Copyright sound effects |
+--------------------------------------+
The sound effects in HarmonyC.WAD are modified
license free sounds from two sources:
1: Groupees ["Potion Audio Bundle"]
groupees-dot-com
and
2: Zapsplat
Zapsplat-dot-com
All of them were purchased and modified by me to
fit the game.
"License free" here means that they are license
free FOR ME, but not necessarily for everyone
else.
If you want to use them for your own projects:
first check the licenses of Groupees and Zapsplat
yourself.
I have included an overview of the SFX in
'overview.TXT'.
-----------------------------
This text was written by T.V.
www.Rabotik.com
10-2023
===========================================================================
* What is included *
New levels : 13 [plus 1 credit map and 1 bonus map]
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : Modified version of Harmony [official Bethesda
release 2022]
May Not Run With : Vanilla Doom and non-limit removing port.
Tested With : GZDoom, PrBoom+, Eternity, Unity, Zandronum,
Boom202 and Doom32 on DOS
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: www.Rabotik.com