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Archive Maintainer      : -
Update to               :
Advanced engine needed  : Yes
Primary purpose         : Single play
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Title                   : GROVE - ALTERNATE
Filename                : GroveAlt.wad
Release date            : 10th March 2004
Author                  : B.P.R.D
Email Address           : [email protected]
Other Files By Author   : Nuts1, 2 and 3.wad, Equinox, Fritter, Run, Doom2:2
Misc. Author Info       : Oh, you know...

Description             : This is an more user-friendly version of Grove I
                         did. The reason its called Grove-Alternate is
                         that its an alternate version, not a generally
                         optimised one - in that, sure the frame rate is
                         better, but I had to sacrifice some graphical
                         goodness. You can't see other light sources and
                         other things through the trees anymore, which is
                         a big shame since I loved that, it made it more
                         mysteriously magical (for me, anyway). Okay- there
                         are at least two instances were you still CAN still
                         see some stuff through trees, but thats it. Also in
                         the last 'room', you can't see the bridge of
                         'Grove Central'. Basically, nothing is really
                         connected in that way- you can't see other places
                         through the trees. And that sux. When you have
                         the vision visors on, the trees look horrible- you
                         can see the tree walls that I had to put up in a
                         lot of places to hide the close sky. Its like Diet
                         Grove, it is easier on your stomach, but it just
                         doesn't taste as good.

                         P.S the frame rate is still a little jerky at times,
                         because some of the architecture is too close to
                         one another to 'seperate them' with a sky. Around
                         the cemetery and heading toward the 'secret arch'
                         from the 3 hands is a little jerky. Though not as
                         bad as the original though.

                         P.P.S I fixed the texture column errors that you
                         get when you play it with Boom. Why would you want
                         to play it with Boom anyway? You don't get no music
                         (at least my version of Boom doesn't play music)

                         P.P.P.S I made it a little easier too. A certain
                         switch in a certain enclosed space is more obvious,
                         and I threw in an extra shotgun shell item, in a
                         little corner somewhere. Pretty useless unless you
                         like searching for hours for little scraps of ammo.

                         P.P.P.P.S This wad still looks like shit in OpenGL.
                         With the big triangular holes in the floor and the
                         trees disappearing. yeesh. I'm not even going to
                         attempt to try and fix it. Why are there holes?
                         (I mean in Legacy OpenGl, which i was told is a bad
                         OpenGl engine)

                         P.P.P.P.P.S I was told people fell through the
                         floor at times, because of the criss-crossing
                         lines. I had a problem where I was blocked by
                         those lines, but I fixed it a long time ago. The
                         only place where people could fall through the
                         floor is in the cave, because the sectors those
                         criss-crossing lines belong to are far lower than
                         the floors of the cave. I've never fallen through
                         the floor, I've never had a problem with it so I'm
                         not going to fix it. What kind of engine are these
                         Floor-Fallers using?

                         P.P.P.P.P.P.S I write like five pages of
                         stuff for a small-ish single level wad and a 13
                         level wad like Equinox gets a two line
                         description. I need a hobby.

                         Anyway-


                         GROVE- THE STORY CONTINUES (...from where?)-
                               In your garden, you can sometimes see an
                         angry looking fat dude steal your mushrooms. He's
                         Smugla. Whenever he takes them, he leaps into a deep
                         hole in the floor like a rabbit. You've never
                         catched him. One day you think "Gee- I wonder why
                         he lives in the ground?" So one day, taking your
                         pistol to blow that mushroom stealer to bits, you
                         jump down the hole. "Lets see how he enjoys my
                         mushrooms now!"... Whatever that means. You hit the
                         bottom of the hole, and you see the hole continue
                         horizontally down. So you go down it, and hit a
                         dead end. But then, you look up, and see another
                         hole out "ha HA!" you retort. You climb out the
                         hole, and look around- "Umm... where the hell am
                         I?" You say, as you see the red skied, gold stared,
                         tree covered, 7 frame per second frame rate world
                         of Grove. You get out of the hole, and see Smugla's
                         house infront of you, with HIS mushroom garden,
                         which are really your mushrooms that he stole. You
                         might as well take them. They are yours- even if it
                         would anger him. Where is he anyway?

                               There is a map in his house, showing
                         his X on it. Hmm. I wonder why he wants to go
                         there? Well, he IS a trans-galactical mushroom
                         stealer - maybe its a huge mushroom grove? or maybe
                         an opportunity to get other mushrooms from other
                         dimensions? Who knows. Do you? You do don't you-
                         don't lie. Tell me- TELL ME!!

                         END OF STUPID STORY


                         P.S- Sorry about all those trees. Its a relatively
                         small level anyway. You just have to be observant
                         at times and a good shooter. The ammo can be pretty
                         tight at times I guess. You'd probably just IDDQD,
                         IDKFA it to the end won't you. Tsk tsk.

Additional Credits to   : Whoever it is who owns the images of the mushroom,
                        crystal, hand and various trees and the backgrounds
                        for the titles that I used. All the other graphics
                        and everthing else I did. (well, the walking-on-grass
                        sound effect when 'Smugla' [bad dude you meet
                        later on in the level] walks isn't mine. I don't
                        know where I got that. Thanks to whoevers sound
                        effect that was)
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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    :


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Grove.wad
Build Time              : 2 days.
Editor(s) used          : Photoshop, Windeu32, Wintex
Known Bugs              : Oh god yes. Where do i begin-
                         *I had a lot of bugs and crashes when making this
                         wad. I hope its still alright, I didn't fully play
                         it when I completed the thing, so there could still
                         be stuff-ups. I hope it actually plays at least.
                         *Don't play this wad in Legacy. No need to explain,
                         just don't.
                         * The room that
                         'transforms' into a tech room should have its floor
                         change to that SHAWN type texture (flat32 I think).
                         though it doesn't work, and stays on the blue
                         texture. In fact, none of the floor textures
                         in that room change. The whole thing only seems to
                         work in Edge. I've given up trying to fix it- doesn't
                         really matter anyway I guess *tear rolls down my
                         eye as I wish it could work* Still it might work
                         on some other version of the other doom engines,
                         but not on the ones I have.
                         *Do not use Edge- It still works on it, sure, but
                         all the monsters in the level can hear when you
                         cap off a single shot. This is bullshit and isn't
                         supposed to happen. At least, this happens on my
                         version of Edge, there may be later versions that
                         it might work correctly on.
                         *The textures of the back of the various sign posts
                          around the level are way off in Edge. In Zdoom it
                         looks correct. Go use Zdoom.
                         *When you enter that house at the beginning of the
                         level, your hard drive might get terminally
                         corrupted. I know, I know. It sounds bad. I've had
                         three hard drives get corrupted and have never
                         worked since. Theres about a one in three chance of
                         it not corrupting though, so you have a chance. So
                         before entering it, utter a short prayer or have
                         the good book near you. Remember 'The penetant man
                         may pass, the penetant man may pass...'
                         *Heres a weird one- when you're about to enter the
                         forest part, your monitor may implode and create a
                         sort of weak black hole, sucking in your pieces of
                         papers and stuff from your table. This is due to
                         linedef #2334, and I can't really fix it sorry.

May Not Run With...     : the original Doom2- I only ever tried it on Boom,
                         Edge, Legacy and Zdoom- it should work on them,
                         but offcourse there are other Doom engines out
                         there that might not run right.


* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

P.S those last two Known Bugs are a lie. No seriously, I was just kidding.
You can put your prayer book down now. All the other Known Bugs are real
though.