===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Secretdoom: The Green Machine
Filename                : GrnMchn.pk3
Release date            : 11/19/14
Author                  : Cyberdemon531
Email Address           : [email protected]
Other Files By Author   : Secretdoom: Disrepair
                         GZDoom Speedmapping Sessions
Misc. Author Info       : Speed runner extraordinaire

Description             : A hell gate rose within the Congo Sector's main
                         stronghold and its spawn completely destroyed all
                         of the marines within the area. The main
                         stronghold was built to house "The Green Machine"
                         which was deactivated shortly before the
                         invasion. Your mission is to reactivate the
                         machine and regain control over the Congo Sector
                         and its strongholds. The perimeter of the area is
                         too highly protected, so the only way to progress
                         deeper within the sector is by using the hell
                         spawn's teleportation systems. You've been
                         dispatched nearby the Congo Sector inside of an
                         outpost. It's gonna be hard, but if you fail, the
                         war will be lost.

Additional Credits to   : Thanks to primeval and jimmy for allowing me to
                         use some of their music. Realm667 for texture and
                         monster additions.
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* What is included *

New levels              : 12
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Final Doom: Plutonia
Map #                   : 1-12
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About 6 months of on and off work
Editor(s) used          : GZDoombuilder
Known Bugs              : MAP07 lift can get stuck sometimes. Dunno how to
                         fix it, but I threw in an autosave linedef there.
May Not Run With...     : Any non ZDoom port.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors