===========================================================================
Advanced engine needed : Boom Compatible
Primary purpose : Single play
===========================================================================
Title : Grotto of the Scorned
Filename : gots.wad
Release date : 07/15/2021
Author : Valhen_Saipiam
Email Address : [redacted]
Other Files By Author : Map10 in Christmas Cheer from the Chillzone
Map32 in Poogers.wad
Plus a bunch of other less notable solo releases :P
Misc. Author Info : Been mapping since 2017, started uploading maps in
2021 :)
Description : Big hub based map for Doom 2, inspired by Plutonia,
Alien Vendetta and Scythe 2. Probably one of my
biggest maps yet, took me a while to finish and fix
all its bugs and issues :^). Using Software
renderer instead of Hardware (especially on
Zandronum) is recommended, since playing on
Hardware can cause lag on some of the bigger
fights.
Additional Credits to : - Doom Writer for text lumps
- Green Key from "Various Doom Keys" from Realm667 by
Disguise, Blue Shadow, MagicWazard
- Textures from 32in24-15tex,
Jimmytex (sewage flats and blue rock
flats), Greenwartex (exit sign textures)
- Palette and Colormap from 32in24-15tex
- Dark imps sprites from Skulltag
- Music ("Simple Solutions") from Strain,
composed by Mark Klem
- Dark Imp decorate Created with 3saster's
Dehacked-to-Decorate converter
- FrancisT218, Jimmy and Peccatum Mihzamiz for
playtesting
- The Entryway (Formerly known as The Joy of
Mapping) + The Hellforge Discord servers
for additional help and support :)
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 months for building the map + 2 more months for
bugfixing
Editor(s) used : Ultimate Doom Builder and Slade3
Known Bugs : On Zdoom ports, playing the map with the
compatibility settings set to "Boom
(strict)" breaks any action that's activated by
scripts using conveyor belts and makes them
activate immediatly when the map starts, possibly
softlocking the player. To avoid this, please set
the compatibility settings instead to "Boom" only
or "Default".
(There's also the chance to get softlocked in the
lift that leads to the ssg in the blue path, if
you somehow manage to skip a linedef while going
down. I tried to fix this but it still happens
sometimes)
May Not Run With : Non Boom compatible ports + see "Known Bugs"
Tested With : PRBoom+ 2.5.1.4 , DSDA-Doom (-complevel 9),
ZDoom, Zandronum and GZDoom 4.6
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/123899-boom-grotto-of-the-scorned-big-non-linear-level-for-doom-ii/