?===========================================================================
Update to               : 3.0
Advanced engine needed  : GZDoom since v4.6.1
Primary purpose         : Single play
===========================================================================
Title                   : Get Out Of The Dark
Filename                : GOOTDv3.wad
Release date            : 27.03.2023
Author                  : eLeR Creative
Email Address           : [redacted]
Other Files By Author   : none
Misc. Author Info       : The first outline of this level appeared in about
                         1996-97. After many years, I returned to this
                         project to finally complete it on May 25, 2007.
                         Then, at the end of 2021, I refreshed this map with
                         the latest port GZDoom capabilities. By adding new
                         textures, environmental sounds, sprites, lights, I
                         wanted to give this level a specific dark
                         atmosphere.

                         To increase the atmosphere of horror, I recommend
                         the game with the DarkDoomZ modification.
                         Mode: Copress; Fog density: 11
                         https://www.doomworld.com/idgames/graphics/darkdoomz)

                         However, if you don't like excessive darkness just
                         play without this modification :)

Description             : In the prison, where we have been closed, there is
                         an earthquake. The hell's domain has begun to
                         penetrate into our world. From the portals began to
                         go out demons who have slaughtered personnel and
                         prisoners. Blood and fire everywhere. Using the
                         confusion, we killed the guard and try to escape
                         from here, before darkness swallows us.

Additional Credits to   : Sprites:

                         Crystal Clusters
                         Code: Captain Toenail
                         GLDefs: Captain Toenail
                         Sprites: Captain Toenail

                         Dead Swamp Trees
                         Submitted: Gothic
                         Decorate: Gothic
                         Sprites: Raven Software

                         Disciple Statues
                         Code: Captain Toenail
                         Sprites: Raven Software
                         Sprite Edit: Captain Toenail

                         DWall Torches:
                         Code: Captain Toenail
                         GLDefs: Captain Toenail
                         Sounds: freesound.org (kingsrow, phreaksaccount)
                         Sprites: Doom
                         Sprite Edit: Captain Toenail

                         Glowing Mushrooms
                         Code: Captain Toenail
                         GLDefs: Captain Toenail
                         Sprites: Hexen (uses IWAD sprites)
                         Sprite Edit: Captain Toenail / eLeR Creative

                         Mushrooms
                         Code: Captain Toenail
                         GLDefs: Captain Toenail
                         Sprites: Captain Toenail
                         Idea Base: The Elder Scrolls/ShadowCaster

                         Seaweed
                         Code: Captain Toenail
                         GLDefs: none
                         Sounds: none
                         Sprites: Captain Toenail
                         Sprite Edit: Captain Toenail
                         Idea Base: none

                         Swamp Trees
                         Code: eLeR Creative
                         Sprites: Ultima Online by Origin Systems
                         Sprite Edit: eLeR Creative

                         Swamp Trees with Heads
                         Code: eLeR Creative
                         Sprites: Board game Rising Sun by Portal Games
                         Sprite Edit: eLeR Creative

                         Fog
                         Submitted: zrrion the insect
                         Decorate: Tormentor667, zrrion the insect
                         GLDefs: None
                         Sounds: None
                         Sprites: zrrion the insect
                         Idea Base: Clouds in TCoTD

                         Textures:

                         Swamp
                         Texture: Kai Hu
                         Texture edit: eLeR Creative

                         Cliff Rock
                         Texture: Textures.com
                         Texture edit: eLeR Creative

                         Blood
                         Texture: KuriKai, Doom High Resolution Texture
                         Project

                         Chain Mechanism In The Wall
                         Texture: Doom II / Heretic
                         Texture edit: eLeR Creative

                         eLeR Creative Logo
                         Texture: eLeR Creative

                         Cave Skybox
                         Texure: Martin de Diego
                         Texture edit: eLeR Creative

                         Sounds:

                         dooro2: Raven Software
                         doorc2: Raven Software
                         bat1: CD Projekt Red
                         bat2: CD Projekt Red
                         bat3: CD Projekt Red
                         firetor: CD Projekt Red
                         gas2: CD Projekt Red
                         gas3: CD Projekt Red
                         sick7: CD Projekt Red
                         swamp1: CD Projekt Red
                         swamp2: CD Projekt Red
                         swp1: CD Projekt Red
                         swp2: CD Projekt Red
                         swp3: CD Projekt Red
                         swp4: CD Projekt Red
                         swp5: CD Projekt Red
                         swp6: CD Projekt Red
                         treescr2: CD Projekt Red
                         vizi1: CD Projekt Red
                         waterd1: CD Projekt Red
                         waterd2: CD Projekt Red
                         waterd3: CD Projekt Red
                         wind2: CD Projekt Red
                         woodcr2: CD Projekt Red
                         rat1: CD Projekt Red
                         rat2: CD Projekt Red
                         weird2: CD Projekt Red
                         weird7: CD Projekt Red
                         weird8: CD Projekt Red
                         weird9: CD Projekt Red
                         gateoff : CD Projekt Red
                         vizi2: CD Projekt Red
                         vizi3: CD Projekt Red
                         swt1: CD Projekt Red
                         GEARS1: CD Projekt Red
                         GEARS2: CD Projekt Red
                         lstop: CD Projekt Red
                         GHOST01 : CD Projekt Red
                         lake: CD Projekt Red
                         waterfal: CD Projekt Red
                         DSSTN01 DSSTN01: Blade of Agony Team
                         DSSTN02 DSSTN02: Blade of Agony Team
                         DSSTN03 DSSTN03: Blade of Agony Team
                         TOMSEC: Core Design
                         D_IN_CIT: Ed Cripps
===========================================================================
* What is included *

New levels              : 2 + 1 secret bonus level
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01, 02, 31
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Total several weeks
Editor(s) used          : Edmap, Doom Builder, GZDoom Builder master,
                         Ultimate Doom Builder
May Not Run With        : Ports incompatible with GZdoom and UDMF format.
Tested With             : GZDoom since v4.6.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.mediafire.com/file/cb38og68rwxtr0d/Get_Out_Of_The_Dark_v2.wad/file

https://www.doomworld.com/forum/topic/107205-get-out-of-the-dark/

* Level description *

The level consists of 9 sub locations:
- beginning (prison)
- communication (system of corridors and rooms connecting individual zones)
- yellow key zone (Rock tower)
- external zone of the yellow key (Riverside)
- blue key zone (Three tower)
- red key zone (Revenant tower)
- external red key zone (Riverside)
- arena (Temple of evil)
- ending (Canyon)

Detailed exploration of the first seven zones will allow you to enter the arena
and then complete the game. The first zone was created to introduce the player
into the right atmosphere: In the prison, where we have been closed, there is
an earthquake. The hell's domain has begun to penetrate into our world.
From the portals began to go out demons who have slaughtered personnel and
prisoners. Blood and fire everywhere. Using the confusion, we killed the guard
and try to escape from here, before darkness swallows us. In this place we are
facing a fight with the basic opponents, with only the basic weapon at our
disposal. After moving to the second zone, there is freedom in the order
of exploration of the next five subregions. The purpose of their crossing
is to recreate a triple-blocked passage to the arena. These zones
are characterized by tight buildings with a lot of enemies and ambushes,
which forces the player to conduct a harassment battle with monsters. They were
designed as a system of fortresses and towers / temples built in a rocky cliff
at the foot of which the river flows. Therefore, the main building blocks
are rocks, brick stones. Among these locations, we can distinguish two set
on the banks of the aforementioned river. It is an open space. A varied terrain
carving (elevations and sinkholes, freestanding rocks). There are numerous dead
trees and sharp rocks on the shore. It is possible to move on the river itself.
The passage through the quay in the red key zone allows an alternative way
to get a red key. Then you go to the arena where a lot of enemies await us.
If you are careful, you can kill monsters in separate groups.
This zone is stylized as the temple of evil. It is dominated by marble
and numerous symbols of hell. Finally, we come to the last zone in which
we leave the temple complex and head towards the canyon.