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Primary purpose         : Single play
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Title                   : Green Nightmare 1
Filename                : GN1
Release date            : 3-15-2021
Author                  : Timothy Brown (MArt1And00m3r11339)
Email Address           : [redacted]
Other Files By Author   : Other maps/WADs can be found under the YouTube
                         Timothy Brown channel.

Description             : St. Patrick's Day is 2 days away (as of me writing
                         this file), and I present to you a map with green
                         titled "Green Nightmare 1". I didn't know what else
                         to call it because I might make a level for next
                         year's St. Patrick's Day that would also have a lot
                         of green in it. As always, use -complevel 17 when
                         recording demos (I put that here because I remember
                         someone complaining to me about the voodoo not
                         working in my Eyeball map so I have to be
                         abundantly clear in case anyone complains to me
                         about this map being broken). Video of the map can
                         be found at: https://youtu.be/D0NtyPP4i_8

Additional Credits to   : -ID Software for Doom II.
                         -Zachary Stephens for Slaughterfest 3 resources.
                         -Doom Hero or General Rainbow Bacon for the
                         Slaughterfest series.
                         -Aubrey Hodges for PSX Doom sounds from Midway.
                         -Faerlyn for the death sound of spider mastermind.
                         -Maximiliano Cislaghi for Doomguy's sunglasses.

                         *If there are any discrepancies in the information
                         above, please let me know so that I can remedy
                         them.
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* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 14 Hours
Editor(s) used          : GZDoom Builder, Slade 3
Known Bugs              : None.
May Not Run With        : None (though Chocolate Doom isn't a recommended
                         source port but who uses it to play maps anyways?
                         Use Boom or ZDoom-derived sourceports to play my
                         maps)
Tested With             : GLBoom+ v2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors