===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Single play
===========================================================================
Title                   : Glaive 3
Filename                : glaive3.wad
Release date            : 15/05/23
Author                  : EANB
Email Address           : [redacted]
Other Files By Author   : Glaive, Glaive 2, Warglaive, Techblast, Snowfury,
                         Starshine, Journey to Erebus, Lost Sanctum, Vile
                         Advance

Description             : 10 short, action focused maps for Doom 2, inspired
                         by Scythe. The wad is divided into 2 visual themes.
                         The first 5 maps are techbases, the next 5 are a
                         visual mashup of Shores of Hell, Plutonia and
                         Scythe 2's jungle episode. The gameplay is classic
                         styled mostly without slaughter, but there are some
                         large fights. Difficulty levels are supported, and
                         on UV I would say the difficulty is on average a
                         step below Plutonia, though it spikes up quite a
                         bit by the end. If you would like it more
                         difficult, there's another option for you...

                         Maps 3, 4, 5, 7, 8, 9 and 10 have an optional
                         feature I call "Chaos Mode". Each of these maps has
                         a hidden teleporter, marked by a patch of fireblu.
                         Taking this teleporter will activate chaos mode,
                         causing every monster teleporter, closet, and other
                         trap to be sprung at once, filling the map with as
                         many monsters as possible. This is naturally much
                         more difficult, but still beatable and hopefully
                         fun. Chaos mode is not required for 100% kills,
                         secrets, or items, and is just an alternative way
                         to play the maps (ideally after beating them
                         normally once, the activators are hidden enough
                         that you shouldn't stumble into them). It may have
                         some speedrunning implications as well...

                         Pistol starts or continuous play are supported.
                         If your port has a jump button, please do not use
                         it or you may skip important triggers.

Additional Credits to   : Some textures from 32in24-15 tex.
                         Music uses various tracks from the Alien Vendetta
                         midi pack, TNT midi pack, and Rise of the Triad.

                         Map 1: "The Anthrax Solution" by Varis Alpha

                         Map 2: "Smoke and Mirrors" by Lee Jackson

                         Map 3: "The Berggren-Malde Complex" by
                         northivanastan and DCG Retrowave

                         Map 4: "Broken Mirror" by Eris Falling

                         Map 5: "Wretched Harangue" by Lippeth and
                         Dragonfly

                         Map 6: "Shotgun Shawarma" by Rogue Akai & Sumo

                         Map 7: "Growling Belly" by JD Herrera

                         Map 8: "Escaping the Doomed Fortress" by Myrgharok

                         Map 9: "Revenant Capoeira" by Gustavo6046 and
                         northivanastan

                         Map 10: "We Are All Waiting" by Psychedelic Eyeball
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* What is included *

New levels              : 10
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-10
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 months
Editor(s) used          : Ultimate Doom Builder, Slade
Known Bugs              : Small risk of ghost monsters on some maps.
May Not Run With        : Chocolate Doom or original EXEs.
Tested With             : DSDA Doom, Crispy Doom, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors