===========================================================================
Advanced engine needed : Limit Removing
Primary purpose : Single play
===========================================================================
Title : Glaive 2
Filename : glaive2
Release date : 8/18/20
Author : EANB
Email Address : [redacted]
Other Files By Author : Glaive, Vile Advance, Journey to Erebus, Lost
Sanctum
Description : This is a set of 7 levels for Doom 2 inspired by
the gameplay style of Scythe - short,
straightforward, and fast paced, with plenty of
action and challenge. While the first Glaive was
techbase themed, this set is hell themed and aims
to be much harder.
Requires a limit removing port. Tested in GZDoom
and PrBoom. Jumping should not be used, freelook
should be fine. Pistol starts are supported, and
are possibly the most balanced way to play it
(though continuous play is fine)
Additional Credits to : Some additional textures from the Recolored Doom 2
textures pack. Thanks to Doomworld forums for
testing.
===========================================================================
* What is included *
New levels : 7
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-7
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Around 2 months total
Editor(s) used : GZDoombuilder, Slade
Known Bugs : none
May Not Run With : Vanilla Doom or Chocolate Doom (requires a limit
removing port)
Tested With : gzdoom 3.2.5, zdoom 2.7.1, prboom+ 2.5.1.4 glboom+
2.5.1.4
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors